- Jan 01, 2015
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DarkGod authored
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- Dec 31, 2014
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DarkGod authored
Map effects can update once per game turn instead of once per base turn; all following map effects now use this for more precision
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- Sep 15, 2014
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Amagad authored
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- Sep 05, 2014
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Amagad authored
Dawn's Blade glow fixed Blood-edge bad pixels fixed
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- Jul 01, 2014
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DarkGod authored
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- Jun 06, 2014
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DarkGod authored
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- May 05, 2014
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DarkGod authored
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- May 01, 2014
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DarkGod authored
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- Apr 23, 2014
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DarkGod authored
More brawlers and Sun Paladin updates Reduced the critical damage power on egos Buffed many charms Colored temporary effects by type in Actor tooltips Added Actor:checkClassification which checks if an actor is in an arbitrary set of classifications Changed die_at to show actual negative HP Minimalist UI now shows a timer left for summons
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- Feb 19, 2014
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DarkGod authored
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- Feb 09, 2014
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DarkGod authored
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- Jan 26, 2014
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DarkGod authored
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- Jan 16, 2014
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DarkGod authored
yay
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- Feb 20, 2013
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6436 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 17, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5798 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jul 23, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5372 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jul 10, 2012
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dg authored
Buffed Spellblaze Echoes, Feathersteel, Burning Star, Dragon-helm&Scale Mail of Kroltar, Temporal Augmentation Robe - Designed in Style, Zemekkys' Broken Hourglass, Trident of the Tides, Petrified Wood, Lifebinding Emerald, Lunar Shield, Duathdlen Heart, Pendant of Sun and Moons, Unsetting Sun git-svn-id: http://svn.net-core.org/repos/t-engine4@5349 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 06, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4955 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 14, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4863 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 12, 2012
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dg authored
Weapons now (mostly) have three stats: damage, maximum accuracy (used in checkHit()), and critical power (replaces the default 1.5x crit multiplier). Item tooltips much easier to read Weapon tooltips display useful information, such as how much damage the weapon will actually do. (This needs further improvement, as it doesn't account for percentage damage increases and decreases, such as those imposed by shield wall or offhand penalties) Quivers and shot pouches are now non-consumable items, but require reloading using the new 'Reload' talent. Shields are much more active and focus on damage mitigation. Riposte now works with a Shield's Block talent Staff, shield, bow, sling, and ammo egos mostly rewritten. Resolver for egos has been changed to centralize default ego value information for ease of balancing. Items can now grant talents (passive or active) Use talents dialog now displays passive talents, so that item-granted passives show up someplace. git-svn-id: http://svn.net-core.org/repos/t-engine4@4842 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 06, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4342 51575b47-30f0-44d4-a5cc-537603b46e54
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