- Jan 01, 2015
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DarkGod authored
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- Dec 31, 2014
- Dec 29, 2014
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DarkGod authored
and bugfix !!!
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Alex Ksandra authored
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- Dec 27, 2014
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DarkGod authored
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- Dec 22, 2014
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DarkGod authored
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- Dec 21, 2014
- Dec 16, 2014
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DarkGod authored
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- Dec 12, 2014
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Alex Ksandra authored
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Alex Ksandra authored
It required some minor additions to the engine code, but nothing too brutal. instant_resolve = "last" now runs last resolvers as well; generic and genericlast resolvers now receive additional arguments that are passed to resolvers.
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- Dec 05, 2014
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HousePet authored
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- Oct 26, 2014
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Grayswandir authored
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- Oct 23, 2014
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Grayswandir authored
Moved most of the gem color information for various talents into a table. Now more amenable to adding new gem colors. Tirakai's Maul can have gem interactions defined easier. Goedalath Rock now gives golems shadowflame damage. Shadowflame damage type now has a text color. Gems show their 'latent damage type' on tooltips.
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- Oct 16, 2014
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DarkGod authored
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- Oct 12, 2014
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DarkGod authored
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- Sep 26, 2014
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DarkGod authored
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- Sep 15, 2014
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Amagad authored
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- Sep 14, 2014
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Amagad authored
Changed 'The Gaping Maw' icon to match item description
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- Sep 10, 2014
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DarkGod authored
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- Sep 06, 2014
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Amagad authored
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- Sep 05, 2014
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Eric Wykoff authored
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Amagad authored
Dawn's Blade glow fixed Blood-edge bad pixels fixed
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- Sep 01, 2014
- Jul 22, 2014
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Sebastian Vråle authored
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Sebastian Vråle authored
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DarkGod authored
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Sebastian Vråle authored
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Sebastian Vråle authored
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- Jul 21, 2014
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Hachem_Muche authored
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- Jul 19, 2014
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Hachem_Muche authored
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- Jul 17, 2014
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Hachem_Muche authored
Fixed randart generation to correctly include/exclude arcane and antimagic powers. This should prevent certain rare cases of the Merchant generating inappropriate randarts for the player. Random egos and powers can now be added to fixed arts and other objects. Random Bosses have more consistent classes. NPCs should not be spawned with incompatible equipment. Oozemancers are anti-magic powered, and some NPCs have updated power sources so that they get the right equipment and are eligible for the right classes. Added support for a .finish function in entities that is applied after resolvers are applied.
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- Jul 16, 2014
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DarkGod authored
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- Jul 13, 2014
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Sebastian Vråle authored
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Sebastian Vråle authored
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- Jul 09, 2014
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Eric Wykoff authored
Paradox now adjusts spellpower and spell costs for chronomancy by plus or minus 50 percent Paradox will modifier on many items reduced to keep them in line with natural willpower progression Actor Paradox now starts at 300 Paradox Mage and Temporal Warden life ratings improved Chronomancy can no longer fail or backfire Anomalies rewritten and rebalanced Many new anomalies added Paradox over 600 now generates major anomalies Temporal Wardens revised. Now a pure caster class much like Reavers (no stamina). New trees added and all old ones rebalanced and retooled.
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- Jul 02, 2014