- Mar 08, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2970 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 26, 2011
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dg authored
When hit a creature now has a quick visual indicator that it is it, like blood stains. All creatureshave their own blood color (most are red but not all, even some player races :) ) git-svn-id: http://svn.net-core.org/repos/t-engine4@2508 51575b47-30f0-44d4-a5cc-537603b46e54
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- Oct 28, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1666 51575b47-30f0-44d4-a5cc-537603b46e54
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- Aug 21, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@1042 51575b47-30f0-44d4-a5cc-537603b46e54
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- Aug 02, 2010
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dg authored
Re-adjusted damage of some NPCs Fixed mosue move outside of the map Fixed projectiles outside of the map git-svn-id: http://svn.net-core.org/repos/t-engine4@977 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jul 31, 2010
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dg authored
Redesigned how NPCs in ToME get rarity, this affects most zones git-svn-id: http://svn.net-core.org/repos/t-engine4@965 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 26, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@845 51575b47-30f0-44d4-a5cc-537603b46e54
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