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  1. Aug 11, 2016
    • Hachem_Muche's avatar
      The Building map generator can now accommodate rooms. · 0054b979
      Hachem_Muche authored
      Rooms are (depending on their design) seamlessly integrated with the BSP-based automatic buildings.
      The data.margin_w, data.margin_h parameters are correctly respected, and grids outside of the building area can be specified.
      
      Fixed a bug in RoomsLoader that was incorrectly applying the results of room.prefer_location functions.
      0054b979
  2. Aug 05, 2016
  3. Aug 04, 2016
  4. Jul 29, 2016
  5. Jul 27, 2016
  6. Jul 26, 2016
  7. Jul 12, 2016
    • DarkGod's avatar
      Merge branch 'Defiler' into 'master' · 5fa5543e
      DarkGod authored
      Defiler Tweaks
      
      Fixed scaling issues on Corrosive Worm/Poison Storm. Reworked scaling and made tweaks to Rot tree, fixed several tooltip issues.
      
      See merge request !341
      5fa5543e
  8. Jul 08, 2016
  9. Jul 07, 2016
    • DarkGod's avatar
      Merge branch 'RoguePoisonThrowingFixes' into 'master' · dd6dde99
      DarkGod authored
      Rogue Poison and Throwing-Knives Fixes
      
      Fix Poisons code to properly proc stoning (and other) poison effects.
      Fix some poison effects bypassing poison immunity.
      Eliminate some parallel code (Apply Poisons, Venomous Strike/Throw).
      Few scaling issues: Apply Poison chance, Toxic Death radius, various Venomous Strike effects.
      Clarified some game log messages and talent descriptions.
      
      Fix quickdraw self-triggering
      
      See merge request !340
      dd6dde99
  10. Jul 01, 2016
  11. Jun 27, 2016
  12. Jun 26, 2016
  13. Jun 21, 2016
  14. Jun 15, 2016
  15. Jun 14, 2016
  16. Jun 13, 2016
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