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Commit 8fe32ffc authored by DarkGod's avatar DarkGod
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fix overlay import

parent 7cf27a03
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......@@ -556,15 +556,15 @@ function _M:generate(lev, old_lev)
if g then
if g.force_clone then g = g:clone() end
g:resolve() g:resolve(nil, true)
else
g = self:resolve('.') or self:resolve('floor') or engine.Grid.new({name = "undefined grid"})
if g then g:resolve() g:resolve(nil, true) end
print(("[generator.map.Static] WARNING: unable to resolve tile '%s' at %d, %d (zone: %s, map:%s), replacing with grid: %s."):format(type(c) == "table" and c.grid or c, i-1, j-1, self.zone.short_name, self.data.map, g and g.name))
self.map(i-1, j-1, Map.TERRAIN, g)
g:check("addedToLevel", self.level, i-1, j-1)
g:check("on_added", self.level, i-1, j-1)
-- else
-- g = self:resolve('.') or self:resolve('floor') or engine.Grid.new({name = "undefined grid"})
-- if g then g:resolve() g:resolve(nil, true) end
-- print(("[generator.map.Static] WARNING: unable to resolve tile '%s' at %d, %d (zone: %s, map:%s), replacing with grid: %s."):format(type(c) == "table" and c.grid or c, i-1, j-1, self.zone.short_name, self.data.map, g and g.name))
end
self.map(i-1, j-1, Map.TERRAIN, g)
-- print(" => ", g, g and g.name)
g:check("addedToLevel", self.level, i-1, j-1)
g:check("on_added", self.level, i-1, j-1)
if self.status_all then
local s = table.clone(self.status_all)
if s.lite then self.level.map.lites(i-1, j-1, true) s.lite = nil end
......
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