Skip to content
Snippets Groups Projects
Commit d1279b38 authored by DarkGod's avatar DarkGod
Browse files

Cornacs start with one more generic point, because all other races have one...

Cornacs start with one more generic point, because all other races have one pre-spent in their racial tree and they don't
parent 8593aeda
No related branches found
No related tags found
No related merge requests found
......@@ -117,7 +117,7 @@ newBirthDescriptor
name = "Cornac",
desc = {
"Cornacs are Humans from the northern parts of the Allied Kingdoms.",
"Humans are an inherently very adaptable race and as such they gain a #GOLD#talent category point#WHITE# at birth (others only gain one at levels 10, 20 and 36).",
"Humans are an inherently very adaptable race and as such they gain a #GOLD#talent category point#WHITE# (others only gain one at levels 10, 20 and 36) and a #GOLD#generic talent point#WHITE# at birth.",
"#GOLD#Stat modifiers:",
"#LIGHT_BLUE# * +0 Strength, +0 Dexterity, +0 Constitution",
"#LIGHT_BLUE# * +0 Magic, +0 Willpower, +0 Cunning",
......@@ -125,11 +125,14 @@ newBirthDescriptor
"#GOLD#Experience penalty:#LIGHT_BLUE# 0%",
},
experience = 1.0,
copy_add = {
unused_talents_types = 1,
unused_generics = 1,
},
copy = {
moddable_tile = "human_#sex#",
moddable_tile_base = "base_cornac_01.png",
random_name_def = "cornac_#sex#",
unused_talents_types = 1,
life_rating = 10,
default_wilderness = {"playerpop", "allied"},
starting_zone = "trollmire",
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment