From d1279b386f13caca4d24885714c2470f7dc443a2 Mon Sep 17 00:00:00 2001 From: DarkGod <darkgod@net-core.org> Date: Tue, 20 Dec 2016 00:14:14 +0100 Subject: [PATCH] Cornacs start with one more generic point, because all other races have one pre-spent in their racial tree and they don't --- game/modules/tome/data/birth/races/human.lua | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/game/modules/tome/data/birth/races/human.lua b/game/modules/tome/data/birth/races/human.lua index 1adf585c70..c2bacd888d 100644 --- a/game/modules/tome/data/birth/races/human.lua +++ b/game/modules/tome/data/birth/races/human.lua @@ -117,7 +117,7 @@ newBirthDescriptor name = "Cornac", desc = { "Cornacs are Humans from the northern parts of the Allied Kingdoms.", - "Humans are an inherently very adaptable race and as such they gain a #GOLD#talent category point#WHITE# at birth (others only gain one at levels 10, 20 and 36).", + "Humans are an inherently very adaptable race and as such they gain a #GOLD#talent category point#WHITE# (others only gain one at levels 10, 20 and 36) and a #GOLD#generic talent point#WHITE# at birth.", "#GOLD#Stat modifiers:", "#LIGHT_BLUE# * +0 Strength, +0 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +0 Magic, +0 Willpower, +0 Cunning", @@ -125,11 +125,14 @@ newBirthDescriptor "#GOLD#Experience penalty:#LIGHT_BLUE# 0%", }, experience = 1.0, + copy_add = { + unused_talents_types = 1, + unused_generics = 1, + }, copy = { moddable_tile = "human_#sex#", moddable_tile_base = "base_cornac_01.png", random_name_def = "cornac_#sex#", - unused_talents_types = 1, life_rating = 10, default_wilderness = {"playerpop", "allied"}, starting_zone = "trollmire", -- GitLab