From d1279b386f13caca4d24885714c2470f7dc443a2 Mon Sep 17 00:00:00 2001
From: DarkGod <darkgod@net-core.org>
Date: Tue, 20 Dec 2016 00:14:14 +0100
Subject: [PATCH] Cornacs start with one more generic point, because all other
 races have one pre-spent in their racial tree and they don't

---
 game/modules/tome/data/birth/races/human.lua | 7 +++++--
 1 file changed, 5 insertions(+), 2 deletions(-)

diff --git a/game/modules/tome/data/birth/races/human.lua b/game/modules/tome/data/birth/races/human.lua
index 1adf585c70..c2bacd888d 100644
--- a/game/modules/tome/data/birth/races/human.lua
+++ b/game/modules/tome/data/birth/races/human.lua
@@ -117,7 +117,7 @@ newBirthDescriptor
 	name = "Cornac",
 	desc = {
 		"Cornacs are Humans from the northern parts of the Allied Kingdoms.",
-		"Humans are an inherently very adaptable race and as such they gain a #GOLD#talent category point#WHITE# at birth (others only gain one at levels 10, 20 and 36).",
+		"Humans are an inherently very adaptable race and as such they gain a #GOLD#talent category point#WHITE# (others only gain one at levels 10, 20 and 36) and a #GOLD#generic talent point#WHITE# at birth.",
 		"#GOLD#Stat modifiers:",
 		"#LIGHT_BLUE# * +0 Strength, +0 Dexterity, +0 Constitution",
 		"#LIGHT_BLUE# * +0 Magic, +0 Willpower, +0 Cunning",
@@ -125,11 +125,14 @@ newBirthDescriptor
 		"#GOLD#Experience penalty:#LIGHT_BLUE# 0%",
 	},
 	experience = 1.0,
+	copy_add = {
+		unused_talents_types = 1,
+		unused_generics = 1,
+	},
 	copy = {
 		moddable_tile = "human_#sex#",
 		moddable_tile_base = "base_cornac_01.png",
 		random_name_def = "cornac_#sex#",
-		unused_talents_types = 1,
 		life_rating = 10,
 		default_wilderness = {"playerpop", "allied"},
 		starting_zone = "trollmire",
-- 
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