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Commit cc1b2ba5 authored by DarkGod's avatar DarkGod
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typos

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with 18 additions and 18 deletions
......@@ -72,7 +72,7 @@ function _M:generateList()
local list = {}
local i = 0
local zone = Textzone.new{width=self.c_desc.w, height=self.c_desc.h, text=string.toTString"Enable Steam Cloud saves.\nYour saves will be put on steam cloud and always be availwable everywhere.\nDisable if you have bandwidth limitations.#WHITE#"}
local zone = Textzone.new{width=self.c_desc.w, height=self.c_desc.h, text=string.toTString"Enable Steam Cloud saves.\nYour saves will be put on steam cloud and always be available everywhere.\nDisable if you have bandwidth limitations.#WHITE#"}
list[#list+1] = { zone=zone, name=string.toTString"#GOLD##{bold}#Cloud Saves#WHITE##{normal}#", status=function(item)
return tostring(core.steam.isCloudEnabled(true) and "enabled" or "disabled")
end, fct=function(item)
......
......@@ -153,7 +153,7 @@ function _M:pickupFloor(i, vocal, no_sort)
return true
end
else
if vocal then game.logSeen(self, "There is nothing to pickup there.") end
if vocal then game.logSeen(self, "There is nothing to pick up there.") end
end
end
......
......@@ -98,7 +98,7 @@ newAchievement{
newAchievement{
name = "Look at me, I'm playing a roguelike!", id = "SELF_CENTERED",
show = "name",
desc = [[Linked yourself in the ingame chat.]],
desc = [[Linked yourself in the in-game chat.]],
}
newAchievement{
......
......@@ -24,7 +24,7 @@ local p = game:getPlayer(true)
newChat{ id="welcome",
text = [[Ah, my #{italic}#good#{normal}# friend @playername@!
Thanks to you I made it safely to this great city! I am planning to open my most excellent boutique soon, but since I am in your debt, perhaps I could open early for you if you are in need of rare goods.]]
..((p:knowTalent(p.T_TRAP_MASTERY) and not p:knowTalent(p.T_FLASH_BANG_TRAP)) and "\nDuring our escape I found the plans for a #YELLOW#Flash Bang Trap#LAST#, you would not happen to be interrested by any chances?" or "")
..((p:knowTalent(p.T_TRAP_MASTERY) and not p:knowTalent(p.T_FLASH_BANG_TRAP)) and "\nDuring our escape I found the plans for a #YELLOW#Flash Bang Trap#LAST#, you would not happen to be interested by any chances?" or "")
..((game.state:isAdvanced() and "\nOh my friend, good news! As I told you I can now request a truly #{italic}#unique#{normal}# object to be crafted just for you. For a truly unique price..." or "\nI eventually plan to arrange a truly unique service for the most discerning of customers. If you come back later when I'm fully set up I shall be able to order for you something quite marvellous. For a perfectly #{italic}#suitable#{normal}# price, of course.")),
answers = {
{"Yes please, let me see your wares.", action=function(npc, player)
......
......@@ -49,7 +49,7 @@ Then we fight using our pawns for 10 rounds. If your slave survives you will win
}
newChat{ id="lose",
text = [[Normally you would be taken as a slave, but you look like you would be more useful as a fulltime player, so you can just try again.]],
text = [[Normally you would be taken as a slave, but you look like you would be more useful as a full-time player, so you can just try again.]],
answers = {
{"Blood, death without self-harm risks? Great fun!", jump="price"},
}
......
......@@ -242,7 +242,7 @@ newEntity{ define_as = "RED_CRYSTAL_SHARD",
unided_name = "red crystal shard",
name = "red crystal shard",
display = "/", color=colors.RED,
desc = [[Tiny flames still dance etherally inside this transparent crystal, though its heat seems to have faded... you hope.]],
desc = [[Tiny flames still dance ethereally inside this transparent crystal, though its heat seems to have faded... you hope.]],
alch = "I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.",
}
......
......@@ -67,7 +67,7 @@ elseif i == 5 then who = "Weisman" nb = 3
end
newEntity{ base = "BASE_LORE_RANDOM",
name = "letter to "..who.."("..nb..")", lore="adventurer-letter-"..i, unique=true,
desc = [[A part of the correspondance between two adventurers]],
desc = [[A part of the correspondence between two adventurers]],
level_range = {1, 20},
rarity = 20,
bloodstains = (i == 5) and 2 or nil,
......
......@@ -523,7 +523,7 @@ newEntity{ base = "BASE_STAFF",
level_range = {37, 50},
color=colors.VIOLET,
rarity = 250,
desc = [[ A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.]],
desc = [[A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.]],
cost = 400,
material_level = 5,
......
......@@ -187,7 +187,7 @@ newIngredient{ id = "RED_CRYSTAL_SHARD",
type = "organic",
icon = "object/red_crystal_shard.png",
name = "red crystal shard",
desc = [[Tiny flames still dance etherally inside this transparent crystal, though its heat seems to have faded... you hope.]],
desc = [[Tiny flames still dance ethereally inside this transparent crystal, though its heat seems to have faded... you hope.]],
min = 0, max = INFINITY,
alchemy_text = "I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.",
}
......
......@@ -50,7 +50,7 @@ else
display = "?", color=colors.ANTIQUE_WHITE, image="object/scroll.png",
encumber = 0,
name = "Mocking Note", lore="loot-vault-empty",
desc = [[A small scrap of paper writen in a mocking tone.]],
desc = [[A small scrap of paper written in a mocking tone.]],
level_range = {1, 20},
rarity = false,
}
......
......@@ -667,9 +667,9 @@ newTalent{
m.faction = "allied-kingdoms"
m.resolvers.inscriptions(1, "infusion")
elseif race == 2 then
m.name = "halfling gardner"
m.name = "halfling gardener"
m.subtype = "halfling"
m.desc = [[A rugged halfling gardner, looking quite confused as to what he's doing here.]]
m.desc = [[A rugged halfling gardener, looking quite confused as to what he's doing here.]]
m.faction = "allied-kingdoms"
m.image = "npc/humanoid_halfling_halfling_gardener.png"
m.resolvers.inscriptions(1, "infusion")
......
......@@ -22,7 +22,7 @@ newEntity{ define_as = "EIDOLON",
name = "The Eidolon",
display = "@", color=colors.GREY,
resolvers.nice_tile{image="invis.png", add_mos = {{image="npc/unknown_unknown_the_eidolon.png", display_h=2, display_y=-1}}},
desc = [[Void seems more... alive, this creature stares at you with interrest.]],
desc = [[A ripple in the void that somehow seems... alive, this creature stares at you with interest.]],
faction = "neutral",
blood_color = colors.DARK,
level_range = {200, nil}, exp_worth = 0,
......
......@@ -46,7 +46,7 @@ newEntity{ define_as = "SHARDSKIN",
name = "Shardskin",
display = "%", color=colors.VIOLET,
image = "npc/immovable_crystal_golden_crystal.png",
desc = [[This crystaline structure seems to be filled with a malovelant aura. Thourgh the crystal surface you can still see the remains of what once was a huge tree..]],
desc = [[This crystalline structure seems to be filled with a malevolent aura. Through the crystal surface you can still see the remains of what once was a huge tree.]],
killer_message = "and integrated into the crystaline structure",
level_range = {12, nil}, exp_worth = 2,
max_life = 200, life_rating = 17, fixed_rating = true,
......
......@@ -27,7 +27,7 @@ newEntity{ define_as = "CORRUPTED_OOZEMANCER",
type = "giant", subtype = "troll", unique = true,
name = "Corrupted Oozemancer",
display = "T", color=colors.VIOLET,
desc = [[This blight-ridden troll was once a pround defender of Nature. His corruption is spreading, eating away at the forest around him.]],
desc = [[This blight-ridden troll was once a proud defender of Nature. His corruption is spreading, eating away at the forest around him.]],
killer_message = "and dissolved into acidic ooze",
level_range = {35, nil}, exp_worth = 2,
max_life = 250, life_rating = 18, fixed_rating = true,
......
......@@ -25,7 +25,7 @@ load("/data/general/grids/forest.lua")
newEntity{
define_as = "POST",
name = "Zigur Postsign", lore="zigur-post",
desc = [[The laws of the Ziguratnh]],
desc = [[The laws of the Ziguranth]],
image = "terrain/grass.png",
display = '_', color=colors.UMBER, back_color=colors.DARK_GREEN,
add_displays = {class.new{image="terrain/signpost.png"}},
......
......@@ -30,7 +30,7 @@ newEntity{ base = "BASE_HEAVY_BOOTS", define_as = "PHYSSAVE_BOOTS",
color = colors.YELLOW,
encumber = 1,
rarity = 300,
desc = [[Fine boots that increse your physical save by 10.]],
desc = [[Fine boots that increase your physical save by 10.]],
cost = 100,
wielder = {
combat_physresist = 10,
......@@ -89,4 +89,4 @@ newEntity{ base = "BASE_RING", define_as = "MENTALSAVE_RING",
wielder = {
combat_mentalresist = 6,
},
}
\ No newline at end of file
}
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