Skip to content
Snippets Groups Projects
Forked from tome / Tales of MajEyal
7628 commits behind the upstream repository.
loot-vault.lua 2.06 KiB
-- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009, 2010, 2011, 2012, 2013 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program.  If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
setStatusAll{no_teleport=true, vault_only_door_open=true}

rotates = {"default", "90", "180", "270", "flipx", "flipy"}

-- Forest Tomb
if rng.percent(66) then
	startx = 4
	starty = 6

	defineTile(',', "GRASS")
	defineTile('.', "FLOOR")
	defineTile('#', "HARDWALL")
	defineTile('+', "DOOR_VAULT")
	defineTile('$', "FLOOR", {random_filter={add_levels=10, tome_mod="vault"}})
	defineTile('W', "FLOOR", {random_filter={add_levels=10, tome_mod="vault"}}, {random_filter={add_levels=15, name="forest wight"}})

	return {
	[[,,,,,,,,,]],
	[[,,,###,,,]],
	[[,,#####,,]],
	[[,##$$$##,]],
	[[,##$W$##,]],
	[[,,##.##,,]],
	[[,,,#+#,,,]],
	[[,,,,,,,,,]],
	}
-- Empty vault
else
	local lore = mod.class.Object.new{
		type = "lore", subtype="lore",
		unided_name = "scroll", identified=true,
		display = "?", color=colors.ANTIQUE_WHITE, image="object/scroll.png",
		encumber = 0,
		name = "Mocking Note", lore="loot-vault-empty",
		desc = [[A small scrap of paper written in a mocking tone.]],
		level_range = {1, 20},
		rarity = false,
	}

	defineTile('.', "FLOOR")
	defineTile('?', "FLOOR", lore)
	defineTile(',', "GRASS")
	defineTile('#', "HARDWALL")
	defineTile('+', "DOOR_VAULT")

	return {
	[[,,,,,,,,,]],
	[[,,,###,,,]],
	[[,,#####,,]],
	[[,##.?.##,]],
	[[,##...##,]],
	[[,,##.##,,]],
	[[,,,#+#,,,]],
	[[,,,,,,,,,]],
	}
end