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Commit cb710816 authored by dg's avatar dg
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moar

git-svn-id: http://svn.net-core.org/repos/t-engine4@4615 51575b47-30f0-44d4-a5cc-537603b46e54
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-- TE4 - T-Engine 4
-- Copyright (C) 2009, 2010, 2011 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
require "engine.class"
local Dialog = require "engine.ui.Dialog"
local EquipDoll = require "engine.ui.EquipDoll"
local Textzone = require "engine.ui.Textzone"
local TextzoneList = require "engine.ui.TextzoneList"
local Separator = require "engine.ui.Separator"
module(..., package.seeall, class.inherit(Dialog))
function _M:init(title, actor, filter, action)
self.actor = actor
self.filter = filter
self.action = action
Dialog.init(self, title or "Equipment", math.max(800, game.w * 0.8), math.max(600, game.h * 0.8))
self.c_doll = EquipDoll.new{actor=actor, drag_enable=true,
fct=function(item) self:use(item) end,
on_select=function(ui, inven, item, o) self:select{item=item, object=o} end
}
self.c_desc = TextzoneList.new{width=self.iw - 20 - self.c_doll.w, height=self.ih, no_color_bleed=true}
self:loadUI{
{left=0, top=0, ui=self.c_doll},
{right=0, top=0, ui=self.c_desc},
{left=self.c_doll.w, top=5, ui=Separator.new{dir="horizontal", size=self.ih - 10}},
}
self:setFocus(self.c_doll)
self:setupUI()
self.key:addCommands{
__TEXTINPUT = function(c)
if self.list and self.list.chars[c] then
self:use(self.list[self.list.chars[c]])
end
end,
}
self.key:addBinds{
ACCEPT = function()
self:use(self.c_list.list[self.c_list.sel])
end,
EXIT = function() game:unregisterDialog(self) end,
}
end
function _M:on_register()
game:onTickEnd(function() self.key:unicodeInput(true) end)
end
function _M:select(item)
if item and self.uis[2] then
if item.object then
self.c_desc:switchItem(item, item.object:getDesc({do_color=true}))
end
end
end
function _M:use(item)
if item and item.object then
self.action(item.object, item.inven, item.item)
end
game:unregisterDialog(self)
end
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