diff --git a/game/modules/tome/dialogs/ShowEquipment.lua b/game/modules/tome/dialogs/ShowEquipment.lua
new file mode 100644
index 0000000000000000000000000000000000000000..b04a37c4cf7f6b9959f01c70757d851c8cefab80
--- /dev/null
+++ b/game/modules/tome/dialogs/ShowEquipment.lua
@@ -0,0 +1,81 @@
+-- TE4 - T-Engine 4
+-- Copyright (C) 2009, 2010, 2011 Nicolas Casalini
+--
+-- This program is free software: you can redistribute it and/or modify
+-- it under the terms of the GNU General Public License as published by
+-- the Free Software Foundation, either version 3 of the License, or
+-- (at your option) any later version.
+--
+-- This program is distributed in the hope that it will be useful,
+-- but WITHOUT ANY WARRANTY; without even the implied warranty of
+-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+-- GNU General Public License for more details.
+--
+-- You should have received a copy of the GNU General Public License
+-- along with this program.  If not, see <http://www.gnu.org/licenses/>.
+--
+-- Nicolas Casalini "DarkGod"
+-- darkgod@te4.org
+
+require "engine.class"
+local Dialog = require "engine.ui.Dialog"
+local EquipDoll = require "engine.ui.EquipDoll"
+local Textzone = require "engine.ui.Textzone"
+local TextzoneList = require "engine.ui.TextzoneList"
+local Separator = require "engine.ui.Separator"
+
+module(..., package.seeall, class.inherit(Dialog))
+
+function _M:init(title, actor, filter, action)
+	self.actor = actor
+	self.filter = filter
+	self.action = action
+	Dialog.init(self, title or "Equipment", math.max(800, game.w * 0.8), math.max(600, game.h * 0.8))
+
+	self.c_doll = EquipDoll.new{actor=actor, drag_enable=true,
+		fct=function(item) self:use(item) end,
+		on_select=function(ui, inven, item, o) self:select{item=item, object=o} end
+	}
+
+	self.c_desc = TextzoneList.new{width=self.iw - 20 - self.c_doll.w, height=self.ih, no_color_bleed=true}
+
+	self:loadUI{
+		{left=0, top=0, ui=self.c_doll},
+		{right=0, top=0, ui=self.c_desc},
+		{left=self.c_doll.w, top=5, ui=Separator.new{dir="horizontal", size=self.ih - 10}},
+	}
+	self:setFocus(self.c_doll)
+	self:setupUI()
+
+	self.key:addCommands{
+		__TEXTINPUT = function(c)
+			if self.list and self.list.chars[c] then
+				self:use(self.list[self.list.chars[c]])
+			end
+		end,
+	}
+	self.key:addBinds{
+		ACCEPT = function()
+			self:use(self.c_list.list[self.c_list.sel])
+		end,
+		EXIT = function() game:unregisterDialog(self) end,
+	}
+end
+
+function _M:on_register()
+	game:onTickEnd(function() self.key:unicodeInput(true) end)
+end
+
+function _M:select(item)
+	if item and self.uis[2] then
+		if item.object then
+			self.c_desc:switchItem(item, item.object:getDesc({do_color=true}))
+		end
+	end
+end
+function _M:use(item)
+	if item and item.object then
+		self.action(item.object, item.inven, item.item)
+	end
+	game:unregisterDialog(self)
+end