Optimzed the savefile code to not save base and computed entities lists as...
Optimzed the savefile code to not save base and computed entities lists as they can be reconstructed from data files, making savefiles quite smaller git-svn-id: http://svn.net-core.org/repos/t-engine4@3244 51575b47-30f0-44d4-a5cc-537603b46e54
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- game/engines/default/engine/Level.lua 10 additions, 5 deletionsgame/engines/default/engine/Level.lua
- game/engines/default/engine/Module.lua 3 additions, 1 deletiongame/engines/default/engine/Module.lua
- game/engines/default/engine/Savefile.lua 6 additions, 4 deletionsgame/engines/default/engine/Savefile.lua
- game/engines/default/engine/Zone.lua 46 additions, 21 deletionsgame/engines/default/engine/Zone.lua
- game/engines/default/engine/generator/map/Static.lua 2 additions, 2 deletionsgame/engines/default/engine/generator/map/Static.lua
- game/engines/default/engine/utils.lua 19 additions, 13 deletionsgame/engines/default/engine/utils.lua
- game/modules/gruesome/init.lua 1 addition, 1 deletiongame/modules/gruesome/init.lua
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