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Commit 818cec8e authored by DarkGod's avatar DarkGod
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Bump Arcane Combat chance when using shields to 75%

parent fba422cb
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......@@ -32,7 +32,9 @@ newTalent{
if self.x == target.x and self.y == target.y then return nil end
local chance = t.getChance(self, t)
if self:hasDualWeapon() or self:hasShield() then chance = chance / 2 end
if self:hasShield() then chance = chance * 0.75 end
elseif self:hasDualWeapon() then chance = chance * 0.5
end
if rng.percent(chance) then
local spells = {}
......@@ -78,6 +80,7 @@ newTalent{
end,
info = function(self, t)
return ([[Allows you to use a melee weapon to focus your spells, granting a %d%% chance per melee attack to deliver a Flame, Lightning or Earthen Missiles spell as a free action on the target.
When using a shield the chance is reduced by one fourth.
When dual wielding or using a shield the chance is halved for each weapon.
Delivering the spell this way will not trigger a spell cooldown, but only works if the spell is not cooling down.
The chance increases with your Cunning.]]):
......
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