From 818cec8e3d496b8c353eef1a2295bd177608d4f4 Mon Sep 17 00:00:00 2001 From: DarkGod <darkgod@net-core.org> Date: Sat, 21 Jun 2014 23:11:35 +0200 Subject: [PATCH] Bump Arcane Combat chance when using shields to 75% --- game/modules/tome/data/talents/techniques/magical-combat.lua | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/game/modules/tome/data/talents/techniques/magical-combat.lua b/game/modules/tome/data/talents/techniques/magical-combat.lua index 26c1c82748..013737bf55 100644 --- a/game/modules/tome/data/talents/techniques/magical-combat.lua +++ b/game/modules/tome/data/talents/techniques/magical-combat.lua @@ -32,7 +32,9 @@ newTalent{ if self.x == target.x and self.y == target.y then return nil end local chance = t.getChance(self, t) - if self:hasDualWeapon() or self:hasShield() then chance = chance / 2 end + if self:hasShield() then chance = chance * 0.75 end + elseif self:hasDualWeapon() then chance = chance * 0.5 + end if rng.percent(chance) then local spells = {} @@ -78,6 +80,7 @@ newTalent{ end, info = function(self, t) return ([[Allows you to use a melee weapon to focus your spells, granting a %d%% chance per melee attack to deliver a Flame, Lightning or Earthen Missiles spell as a free action on the target. + When using a shield the chance is reduced by one fourth. When dual wielding or using a shield the chance is halved for each weapon. Delivering the spell this way will not trigger a spell cooldown, but only works if the spell is not cooling down. The chance increases with your Cunning.]]): -- GitLab