From 818cec8e3d496b8c353eef1a2295bd177608d4f4 Mon Sep 17 00:00:00 2001
From: DarkGod <darkgod@net-core.org>
Date: Sat, 21 Jun 2014 23:11:35 +0200
Subject: [PATCH]  Bump Arcane Combat chance when using shields to 75%

---
 game/modules/tome/data/talents/techniques/magical-combat.lua | 5 ++++-
 1 file changed, 4 insertions(+), 1 deletion(-)

diff --git a/game/modules/tome/data/talents/techniques/magical-combat.lua b/game/modules/tome/data/talents/techniques/magical-combat.lua
index 26c1c82748..013737bf55 100644
--- a/game/modules/tome/data/talents/techniques/magical-combat.lua
+++ b/game/modules/tome/data/talents/techniques/magical-combat.lua
@@ -32,7 +32,9 @@ newTalent{
 		if self.x == target.x and self.y == target.y then return nil end
 
 		local chance = t.getChance(self, t)
-		if self:hasDualWeapon() or self:hasShield() then chance = chance / 2 end
+		if self:hasShield() then chance = chance * 0.75 end
+		elseif self:hasDualWeapon() then chance = chance * 0.5
+		end
 
 		if rng.percent(chance) then
 			local spells = {}
@@ -78,6 +80,7 @@ newTalent{
 	end,
 	info = function(self, t)
 		return ([[Allows you to use a melee weapon to focus your spells, granting a %d%% chance per melee attack to deliver a Flame, Lightning or Earthen Missiles spell as a free action on the target.
+		When using a shield the chance is reduced by one fourth.
 		When dual wielding or using a shield the chance is halved for each weapon.
 		Delivering the spell this way will not trigger a spell cooldown, but only works if the spell is not cooling down.
 		The chance increases with your Cunning.]]):
-- 
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