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Commit 77508059 authored by dg's avatar dg
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typos

git-svn-id: http://svn.net-core.org/repos/t-engine4@6236 51575b47-30f0-44d4-a5cc-537603b46e54
parent 8bffad9a
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......@@ -173,8 +173,8 @@ newTalent{
return true
end,
info = function(self, t)
return ([[Hits the target with your shield, doing %d%% damage. If it hits, you follow up with two weapon strikes which are automatic critical hits.]]):
format(100 * self:combatTalentWeaponDamage(t, 1, 1.5, self:getTalentLevel(self.T_SHIELD_EXPERTISE)))
return ([[Hits the target with your shield, doing %d%% damage. If it hits, you follow up with two automatic critical hits with your weapon, doing %d%% base damage each.]]):
format(100 * self:combatTalentWeaponDamage(t, 1, 1.5, self:getTalentLevel(self.T_SHIELD_EXPERTISE)), 100 * self:combatTalentWeaponDamage(t, 1, 1.5))
end,
}
......
......@@ -638,7 +638,7 @@ function _M:createDisplay()
Dialog:simplePopup("Inscriptions", "You have learnt all the inscription slots you could.")
else
if self.actor.unused_talents_types > 0 then
Dialog:yesnoPopup("Inscriptions", ("You can learn %d new slot(s). Do you with to buy with for one category point?"):format(2 - self.actor.inscriptions_slots_added), function(ret) if ret then
Dialog:yesnoPopup("Inscriptions", ("You can learn %d new slot(s). Do you wish to buy one with one category point?"):format(2 - self.actor.inscriptions_slots_added), function(ret) if ret then
self.actor.unused_talents_types = self.actor.unused_talents_types - 1
self.actor.max_inscriptions = self.actor.max_inscriptions + 1
self.actor.inscriptions_slots_added = self.actor.inscriptions_slots_added + 1
......
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