From 7750805945ebab4fe23688be3faad3a716e10f54 Mon Sep 17 00:00:00 2001
From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54>
Date: Thu, 27 Dec 2012 00:42:44 +0000
Subject: [PATCH] typos

git-svn-id: http://svn.net-core.org/repos/t-engine4@6236 51575b47-30f0-44d4-a5cc-537603b46e54
---
 game/modules/tome/data/talents/techniques/weaponshield.lua | 4 ++--
 game/modules/tome/dialogs/LevelupDialog.lua                | 2 +-
 2 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/game/modules/tome/data/talents/techniques/weaponshield.lua b/game/modules/tome/data/talents/techniques/weaponshield.lua
index bd9adce60e..16b71ae07e 100644
--- a/game/modules/tome/data/talents/techniques/weaponshield.lua
+++ b/game/modules/tome/data/talents/techniques/weaponshield.lua
@@ -173,8 +173,8 @@ newTalent{
 		return true
 	end,
 	info = function(self, t)
-		return ([[Hits the target with your shield, doing %d%% damage. If it hits, you follow up with two weapon strikes which are automatic critical hits.]]):
-		format(100 * self:combatTalentWeaponDamage(t, 1, 1.5, self:getTalentLevel(self.T_SHIELD_EXPERTISE)))
+		return ([[Hits the target with your shield, doing %d%% damage. If it hits, you follow up with two automatic critical hits with your weapon, doing %d%% base damage each.]]):
+		format(100 * self:combatTalentWeaponDamage(t, 1, 1.5, self:getTalentLevel(self.T_SHIELD_EXPERTISE)), 100 * self:combatTalentWeaponDamage(t, 1, 1.5))
 	end,
 }
 
diff --git a/game/modules/tome/dialogs/LevelupDialog.lua b/game/modules/tome/dialogs/LevelupDialog.lua
index dd0930093d..9281755063 100644
--- a/game/modules/tome/dialogs/LevelupDialog.lua
+++ b/game/modules/tome/dialogs/LevelupDialog.lua
@@ -638,7 +638,7 @@ function _M:createDisplay()
 					Dialog:simplePopup("Inscriptions", "You have learnt all the inscription slots you could.")
 				else
 					if self.actor.unused_talents_types > 0 then
-						Dialog:yesnoPopup("Inscriptions", ("You can learn %d new slot(s). Do you with to buy with for one category point?"):format(2 - self.actor.inscriptions_slots_added), function(ret) if ret then
+						Dialog:yesnoPopup("Inscriptions", ("You can learn %d new slot(s). Do you wish to buy one with one category point?"):format(2 - self.actor.inscriptions_slots_added), function(ret) if ret then
 							self.actor.unused_talents_types = self.actor.unused_talents_types - 1
 							self.actor.max_inscriptions = self.actor.max_inscriptions + 1
 							self.actor.inscriptions_slots_added = self.actor.inscriptions_slots_added + 1
-- 
GitLab