From 7750805945ebab4fe23688be3faad3a716e10f54 Mon Sep 17 00:00:00 2001 From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54> Date: Thu, 27 Dec 2012 00:42:44 +0000 Subject: [PATCH] typos git-svn-id: http://svn.net-core.org/repos/t-engine4@6236 51575b47-30f0-44d4-a5cc-537603b46e54 --- game/modules/tome/data/talents/techniques/weaponshield.lua | 4 ++-- game/modules/tome/dialogs/LevelupDialog.lua | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/game/modules/tome/data/talents/techniques/weaponshield.lua b/game/modules/tome/data/talents/techniques/weaponshield.lua index bd9adce60e..16b71ae07e 100644 --- a/game/modules/tome/data/talents/techniques/weaponshield.lua +++ b/game/modules/tome/data/talents/techniques/weaponshield.lua @@ -173,8 +173,8 @@ newTalent{ return true end, info = function(self, t) - return ([[Hits the target with your shield, doing %d%% damage. If it hits, you follow up with two weapon strikes which are automatic critical hits.]]): - format(100 * self:combatTalentWeaponDamage(t, 1, 1.5, self:getTalentLevel(self.T_SHIELD_EXPERTISE))) + return ([[Hits the target with your shield, doing %d%% damage. If it hits, you follow up with two automatic critical hits with your weapon, doing %d%% base damage each.]]): + format(100 * self:combatTalentWeaponDamage(t, 1, 1.5, self:getTalentLevel(self.T_SHIELD_EXPERTISE)), 100 * self:combatTalentWeaponDamage(t, 1, 1.5)) end, } diff --git a/game/modules/tome/dialogs/LevelupDialog.lua b/game/modules/tome/dialogs/LevelupDialog.lua index dd0930093d..9281755063 100644 --- a/game/modules/tome/dialogs/LevelupDialog.lua +++ b/game/modules/tome/dialogs/LevelupDialog.lua @@ -638,7 +638,7 @@ function _M:createDisplay() Dialog:simplePopup("Inscriptions", "You have learnt all the inscription slots you could.") else if self.actor.unused_talents_types > 0 then - Dialog:yesnoPopup("Inscriptions", ("You can learn %d new slot(s). Do you with to buy with for one category point?"):format(2 - self.actor.inscriptions_slots_added), function(ret) if ret then + Dialog:yesnoPopup("Inscriptions", ("You can learn %d new slot(s). Do you wish to buy one with one category point?"):format(2 - self.actor.inscriptions_slots_added), function(ret) if ret then self.actor.unused_talents_types = self.actor.unused_talents_types - 1 self.actor.max_inscriptions = self.actor.max_inscriptions + 1 self.actor.inscriptions_slots_added = self.actor.inscriptions_slots_added + 1 -- GitLab