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Commit 5ef5bd30 authored by dg's avatar dg
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Fixed Shooting when encased in ice

Improved Jelly description


git-svn-id: http://svn.net-core.org/repos/t-engine4@4928 51575b47-30f0-44d4-a5cc-537603b46e54
parent 3b8a7e5c
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......@@ -558,6 +558,9 @@ end
--- Tries to get a target from the user
function _M:getTarget(typ)
if self:attr("encased_in_ice") then
if type(typ) ~= "table" then
return self.x, self.y, self
end
local orig_range = typ.range
typ.range = 0
local x, y, act = game:targetGetForPlayer(typ)
......
......@@ -193,9 +193,8 @@ newTalent{
return true
end,
info = function(self, t)
return ([[Summon a Jelly for %d turns to attack your foes. Jellies do not move, but are great to block a passage.
return ([[Summon a Jelly for %d turns to attack your foes. Jellies do not move, but your equilibrium will be reduced by 10%% of all damage received by the jelly.
It will get %d constitution and %d strength.
When your jelly it absorbs 10%% of the damage taken and uses it to decrease your equilibrium.
Your summons inherit some of your stats: increased damage%%, stun/pin/confusion/blindness resistance, armour penetration.
Constitution stat will increase with your Willpower stat.]])
:format(math.ceil(self:getTalentLevel(t)) + 5 + self:getTalentLevelRaw(self.T_RESILIENCE),
......
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