diff --git a/game/modules/tome/class/Player.lua b/game/modules/tome/class/Player.lua index 1a616eb81f64c88aaf7cf163ea49dced0c2620a8..cf1599baa5a94cfeb305dfa0d56c392af70434e4 100644 --- a/game/modules/tome/class/Player.lua +++ b/game/modules/tome/class/Player.lua @@ -558,6 +558,9 @@ end --- Tries to get a target from the user function _M:getTarget(typ) if self:attr("encased_in_ice") then + if type(typ) ~= "table" then + return self.x, self.y, self + end local orig_range = typ.range typ.range = 0 local x, y, act = game:targetGetForPlayer(typ) diff --git a/game/modules/tome/data/talents/gifts/summon-melee.lua b/game/modules/tome/data/talents/gifts/summon-melee.lua index 2bccf865dafd34c3aaf65aa1375dc75eba8ed400..d649f5c4748681104906982b0e81df1065e193d8 100644 --- a/game/modules/tome/data/talents/gifts/summon-melee.lua +++ b/game/modules/tome/data/talents/gifts/summon-melee.lua @@ -193,9 +193,8 @@ newTalent{ return true end, info = function(self, t) - return ([[Summon a Jelly for %d turns to attack your foes. Jellies do not move, but are great to block a passage. + return ([[Summon a Jelly for %d turns to attack your foes. Jellies do not move, but your equilibrium will be reduced by 10%% of all damage received by the jelly. It will get %d constitution and %d strength. - When your jelly it absorbs 10%% of the damage taken and uses it to decrease your equilibrium. Your summons inherit some of your stats: increased damage%%, stun/pin/confusion/blindness resistance, armour penetration. Constitution stat will increase with your Willpower stat.]]) :format(math.ceil(self:getTalentLevel(t)) + 5 + self:getTalentLevelRaw(self.T_RESILIENCE),