diff --git a/game/modules/tome/class/Player.lua b/game/modules/tome/class/Player.lua
index 1a616eb81f64c88aaf7cf163ea49dced0c2620a8..cf1599baa5a94cfeb305dfa0d56c392af70434e4 100644
--- a/game/modules/tome/class/Player.lua
+++ b/game/modules/tome/class/Player.lua
@@ -558,6 +558,9 @@ end
 --- Tries to get a target from the user
 function _M:getTarget(typ)
 	if self:attr("encased_in_ice") then
+		if type(typ) ~= "table" then
+			return self.x, self.y, self
+		end
 		local orig_range = typ.range
 		typ.range = 0
 		local x, y, act = game:targetGetForPlayer(typ)
diff --git a/game/modules/tome/data/talents/gifts/summon-melee.lua b/game/modules/tome/data/talents/gifts/summon-melee.lua
index 2bccf865dafd34c3aaf65aa1375dc75eba8ed400..d649f5c4748681104906982b0e81df1065e193d8 100644
--- a/game/modules/tome/data/talents/gifts/summon-melee.lua
+++ b/game/modules/tome/data/talents/gifts/summon-melee.lua
@@ -193,9 +193,8 @@ newTalent{
 		return true
 	end,
 	info = function(self, t)
-		return ([[Summon a Jelly for %d turns to attack your foes. Jellies do not move, but are great to block a passage.
+		return ([[Summon a Jelly for %d turns to attack your foes. Jellies do not move, but your equilibrium will be reduced by 10%% of all damage received by the jelly.
 		It will get %d constitution and %d strength.
-		When your jelly it absorbs 10%% of the damage taken and uses it to decrease your equilibrium.
 		Your summons inherit some of your stats: increased damage%%, stun/pin/confusion/blindness resistance, armour penetration.
 		Constitution stat will increase with your Willpower stat.]])
 		:format(math.ceil(self:getTalentLevel(t)) + 5 + self:getTalentLevelRaw(self.T_RESILIENCE),