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Commit 410f407e authored by Eric Wykoff's avatar Eric Wykoff
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Breach checks saves on arrows now too

parent 563a215e
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...@@ -312,7 +312,7 @@ newTalent{ ...@@ -312,7 +312,7 @@ newTalent{
getDuration = function(self, t) return getExtensionModifier(self, t, math.floor(self:combatTalentScale(t, 3, 7))) end, getDuration = function(self, t) return getExtensionModifier(self, t, math.floor(self:combatTalentScale(t, 3, 7))) end,
on_pre_use = function(self, t, silent) if self:attr("disarmed") then if not silent then game.logPlayer(self, "You require a weapon to use this talent.") end return false end return true end, on_pre_use = function(self, t, silent) if self:attr("disarmed") then if not silent then game.logPlayer(self, "You require a weapon to use this talent.") end return false end return true end,
archery_onhit = function(self, t, target, x, y) archery_onhit = function(self, t, target, x, y)
target:setEffect(target.EFF_BREACH, t.getDuration(self, t), {}) target:setEffect(target.EFF_BREACH, t.getDuration(self, t), {apply_power=getParadoxSpellpower(self, t)})
end, end,
action = function(self, t) action = function(self, t)
......
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