From 410f407eaa5af8812d99320700f91889aa76b7ab Mon Sep 17 00:00:00 2001 From: Eric Wykoff <ericwykoff@yahoo.com> Date: Mon, 23 Mar 2015 14:29:07 -0500 Subject: [PATCH] Breach checks saves on arrows now too --- game/modules/tome/data/talents/chronomancy/temporal-combat.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/game/modules/tome/data/talents/chronomancy/temporal-combat.lua b/game/modules/tome/data/talents/chronomancy/temporal-combat.lua index 58707b1139..3de0b2dbb2 100644 --- a/game/modules/tome/data/talents/chronomancy/temporal-combat.lua +++ b/game/modules/tome/data/talents/chronomancy/temporal-combat.lua @@ -312,7 +312,7 @@ newTalent{ getDuration = function(self, t) return getExtensionModifier(self, t, math.floor(self:combatTalentScale(t, 3, 7))) end, on_pre_use = function(self, t, silent) if self:attr("disarmed") then if not silent then game.logPlayer(self, "You require a weapon to use this talent.") end return false end return true end, archery_onhit = function(self, t, target, x, y) - target:setEffect(target.EFF_BREACH, t.getDuration(self, t), {}) + target:setEffect(target.EFF_BREACH, t.getDuration(self, t), {apply_power=getParadoxSpellpower(self, t)}) end, action = function(self, t) -- GitLab