From 410f407eaa5af8812d99320700f91889aa76b7ab Mon Sep 17 00:00:00 2001
From: Eric Wykoff <ericwykoff@yahoo.com>
Date: Mon, 23 Mar 2015 14:29:07 -0500
Subject: [PATCH] Breach checks saves on arrows now too

---
 game/modules/tome/data/talents/chronomancy/temporal-combat.lua | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/game/modules/tome/data/talents/chronomancy/temporal-combat.lua b/game/modules/tome/data/talents/chronomancy/temporal-combat.lua
index 58707b1139..3de0b2dbb2 100644
--- a/game/modules/tome/data/talents/chronomancy/temporal-combat.lua
+++ b/game/modules/tome/data/talents/chronomancy/temporal-combat.lua
@@ -312,7 +312,7 @@ newTalent{
 	getDuration = function(self, t) return getExtensionModifier(self, t, math.floor(self:combatTalentScale(t, 3, 7))) end,
 	on_pre_use = function(self, t, silent) if self:attr("disarmed") then if not silent then game.logPlayer(self, "You require a weapon to use this talent.") end return false end return true end,
 	archery_onhit = function(self, t, target, x, y)
-		target:setEffect(target.EFF_BREACH, t.getDuration(self, t), {})
+		target:setEffect(target.EFF_BREACH, t.getDuration(self, t), {apply_power=getParadoxSpellpower(self, t)})
 	end,
 	action = function(self, t)
 
-- 
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