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Commit 3b143218 authored by Chris Davidson's avatar Chris Davidson
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Move fatigue ego to misc

Increase rarity on buffed defense/armor powers

Reduce rarity of blind resist

Reduce point cost of Arcane resist

Reduce point cost of penetration powers

Reduce point cost of stat powers

Reduce rare melee_project ego values and sync their max to multiples of their add

Move ignore crit power to defense,misc

Reduce rarity of greater armor power
parent c36461b8
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...@@ -148,7 +148,7 @@ newEntity{ theme={physical=true}, name="improve heal", points = 1, rarity = 15, ...@@ -148,7 +148,7 @@ newEntity{ theme={physical=true}, name="improve heal", points = 1, rarity = 15,
---------------------------------------------------------------- ----------------------------------------------------------------
-- Misc -- Misc
---------------------------------------------------------------- ----------------------------------------------------------------
newEntity{ theme={physical=true}, name="decreased fatigue", points = 1, rarity = 15, level_range = {1, 50}, newEntity{ theme={misc=true}, name="decreased fatigue", points = 1, rarity = 15, level_range = {1, 50},
wielder = { fatigue = -2 }, wielder = { fatigue = -2 },
} }
---------------------------------------------------------------- ----------------------------------------------------------------
...@@ -157,11 +157,11 @@ newEntity{ theme={physical=true}, name="decreased fatigue", points = 1, rarity = ...@@ -157,11 +157,11 @@ newEntity{ theme={physical=true}, name="decreased fatigue", points = 1, rarity =
---------------------------------------------------------------- ----------------------------------------------------------------
-- Defense -- Defense
---------------------------------------------------------------- ----------------------------------------------------------------
newEntity{ theme={defense=true, physical=true}, name="def", points = 1, rarity = 6, level_range = {1, 50}, newEntity{ theme={defense=true, physical=true}, name="def", points = 1, rarity = 10, level_range = {1, 50},
wielder = { combat_def = resolvers.randartmax(3, 9), wielder = { combat_def = resolvers.randartmax(3, 9),
combat_def_ranged = resolvers.randartmax(3, 9), }, combat_def_ranged = resolvers.randartmax(3, 9), },
} }
newEntity{ theme={defense=true, physical=true}, name="armor", points = 1, rarity = 6, level_range = {1, 50}, newEntity{ theme={defense=true, physical=true}, name="armor", points = 1, rarity = 10, level_range = {1, 50},
wielder = { combat_armor = resolvers.randartmax(3, 9), }, wielder = { combat_armor = resolvers.randartmax(3, 9), },
} }
---------------------------------------------------------------- ----------------------------------------------------------------
...@@ -185,7 +185,7 @@ newEntity{ theme={defense=true}, name="immune stun", points = 1, rarity = 7, lev ...@@ -185,7 +185,7 @@ newEntity{ theme={defense=true}, name="immune stun", points = 1, rarity = 7, lev
newEntity{ theme={defense=true}, name="immune knockback", points = 1, rarity = 14, level_range = {1, 50}, newEntity{ theme={defense=true}, name="immune knockback", points = 1, rarity = 14, level_range = {1, 50},
wielder = { knockback_immune = resolvers.randartmax(0.05, 0.5), }, wielder = { knockback_immune = resolvers.randartmax(0.05, 0.5), },
} }
newEntity{ theme={defense=true}, name="immune blind", points = 1, rarity = 14, level_range = {1, 50}, newEntity{ theme={defense=true}, name="immune blind", points = 1, rarity = 7, level_range = {1, 50},
wielder = { blind_immune = resolvers.randartmax(0.05, 0.5), }, wielder = { blind_immune = resolvers.randartmax(0.05, 0.5), },
} }
newEntity{ theme={defense=true}, name="immune confusion", points = 1, rarity = 14, level_range = {1, 50}, newEntity{ theme={defense=true}, name="immune confusion", points = 1, rarity = 14, level_range = {1, 50},
...@@ -233,7 +233,7 @@ newEntity{ theme={defense=true, antimagic=true, acid=true}, name="resist acid", ...@@ -233,7 +233,7 @@ newEntity{ theme={defense=true, antimagic=true, acid=true}, name="resist acid",
newEntity{ theme={defense=true, antimagic=true, lightning=true}, name="resist lightning", points = 1, rarity = 11, level_range = {1, 50}, newEntity{ theme={defense=true, antimagic=true, lightning=true}, name="resist lightning", points = 1, rarity = 11, level_range = {1, 50},
wielder = { resists = { [DamageType.LIGHTNING] = resolvers.randartmax(3, 30), }, }, wielder = { resists = { [DamageType.LIGHTNING] = resolvers.randartmax(3, 30), }, },
} }
newEntity{ theme={defense=true, antimagic=true, arcane=true}, name="resist arcane", points = 5, rarity = 15, level_range = {1, 50}, newEntity{ theme={defense=true, antimagic=true, arcane=true}, name="resist arcane", points = 1, rarity = 15, level_range = {1, 50},
wielder = { resists = { [DamageType.ARCANE] = resolvers.randartmax(5, 5), }, }, wielder = { resists = { [DamageType.ARCANE] = resolvers.randartmax(5, 5), }, },
} }
newEntity{ theme={defense=true, antimagic=true, nature=true}, name="resist nature", points = 2, rarity = 11, level_range = {1, 50}, newEntity{ theme={defense=true, antimagic=true, nature=true}, name="resist nature", points = 2, rarity = 11, level_range = {1, 50},
...@@ -339,40 +339,40 @@ newEntity{ theme={temporal=true}, name="inc damage temporal", points = 1, rarity ...@@ -339,40 +339,40 @@ newEntity{ theme={temporal=true}, name="inc damage temporal", points = 1, rarity
---------------------------------------------------------------- ----------------------------------------------------------------
-- Resist Penetration % -- Resist Penetration %
---------------------------------------------------------------- ----------------------------------------------------------------
newEntity{ theme={physical=true}, name="resists pen physical", points = 2, rarity = 16, level_range = {1, 50}, newEntity{ theme={physical=true}, name="resists pen physical", points = 1, rarity = 16, level_range = {1, 50},
wielder = { resists_pen = { [DamageType.PHYSICAL] = resolvers.randartmax(5, 25), }, }, wielder = { resists_pen = { [DamageType.PHYSICAL] = resolvers.randartmax(5, 25), }, },
} }
newEntity{ theme={mind=true, mental=true}, name="resists pen mind", points = 2, rarity = 16, level_range = {1, 50}, newEntity{ theme={mind=true, mental=true}, name="resists pen mind", points = 1, rarity = 16, level_range = {1, 50},
wielder = { resists_pen = { [DamageType.MIND] = resolvers.randartmax(5, 25), }, }, wielder = { resists_pen = { [DamageType.MIND] = resolvers.randartmax(5, 25), }, },
} }
newEntity{ theme={fire=true}, name="resists pen fire", points = 2, rarity = 16, level_range = {1, 50}, newEntity{ theme={fire=true}, name="resists pen fire", points = 1, rarity = 16, level_range = {1, 50},
wielder = { resists_pen = { [DamageType.FIRE] = resolvers.randartmax(5, 25), }, }, wielder = { resists_pen = { [DamageType.FIRE] = resolvers.randartmax(5, 25), }, },
} }
newEntity{ theme={cold=true}, name="resists pen cold", points = 2, rarity = 16, level_range = {1, 50}, newEntity{ theme={cold=true}, name="resists pen cold", points = 1, rarity = 16, level_range = {1, 50},
wielder = { resists_pen = { [DamageType.COLD] = resolvers.randartmax(5, 25), }, }, wielder = { resists_pen = { [DamageType.COLD] = resolvers.randartmax(5, 25), }, },
} }
newEntity{ theme={acid=true}, name="resists pen acid", points = 2, rarity = 16, level_range = {1, 50}, newEntity{ theme={acid=true}, name="resists pen acid", points = 1, rarity = 16, level_range = {1, 50},
wielder = { resists_pen = { [DamageType.ACID] = resolvers.randartmax(5, 25), }, }, wielder = { resists_pen = { [DamageType.ACID] = resolvers.randartmax(5, 25), }, },
} }
newEntity{ theme={lightning=true}, name="resists pen lightning", points = 2, rarity = 16, level_range = {1, 50}, newEntity{ theme={lightning=true}, name="resists pen lightning", points = 1, rarity = 16, level_range = {1, 50},
wielder = { resists_pen = { [DamageType.LIGHTNING] = resolvers.randartmax(5, 25), }, }, wielder = { resists_pen = { [DamageType.LIGHTNING] = resolvers.randartmax(5, 25), }, },
} }
newEntity{ theme={arcane=true, spell=true}, name="resists pen arcane", points = 2, rarity = 16, level_range = {1, 50}, newEntity{ theme={arcane=true, spell=true}, name="resists pen arcane", points = 1, rarity = 16, level_range = {1, 50},
wielder = { resists_pen = { [DamageType.ARCANE] = resolvers.randartmax(5, 25), }, }, wielder = { resists_pen = { [DamageType.ARCANE] = resolvers.randartmax(5, 25), }, },
} }
newEntity{ theme={nature=true}, name="resists pen nature", points = 2, rarity = 16, level_range = {1, 50}, newEntity{ theme={nature=true}, name="resists pen nature", points = 1, rarity = 16, level_range = {1, 50},
wielder = { resists_pen = { [DamageType.NATURE] = resolvers.randartmax(5, 25), }, }, wielder = { resists_pen = { [DamageType.NATURE] = resolvers.randartmax(5, 25), }, },
} }
newEntity{ theme={blight=true, spell=true}, name="resists pen blight", points = 2, rarity = 16, level_range = {1, 50}, newEntity{ theme={blight=true, spell=true}, name="resists pen blight", points = 1, rarity = 16, level_range = {1, 50},
wielder = { resists_pen = { [DamageType.BLIGHT] = resolvers.randartmax(5, 25), }, }, wielder = { resists_pen = { [DamageType.BLIGHT] = resolvers.randartmax(5, 25), }, },
} }
newEntity{ theme={light=true}, name="resists pen light", points = 2, rarity = 16, level_range = {1, 50}, newEntity{ theme={light=true}, name="resists pen light", points = 1, rarity = 16, level_range = {1, 50},
wielder = { resists_pen = { [DamageType.LIGHT] = resolvers.randartmax(5, 25), }, }, wielder = { resists_pen = { [DamageType.LIGHT] = resolvers.randartmax(5, 25), }, },
} }
newEntity{ theme={dark=true}, name="resists pen darkness", points = 2, rarity = 16, level_range = {1, 50}, newEntity{ theme={dark=true}, name="resists pen darkness", points = 1, rarity = 16, level_range = {1, 50},
wielder = { resists_pen = { [DamageType.DARKNESS] = resolvers.randartmax(5, 25), }, }, wielder = { resists_pen = { [DamageType.DARKNESS] = resolvers.randartmax(5, 25), }, },
} }
newEntity{ theme={temporal=true}, name="resists pen temporal", points = 2, rarity = 16, level_range = {1, 50}, newEntity{ theme={temporal=true}, name="resists pen temporal", points = 1, rarity = 16, level_range = {1, 50},
wielder = { resists_pen = { [DamageType.TEMPORAL] = resolvers.randartmax(5, 25), }, }, wielder = { resists_pen = { [DamageType.TEMPORAL] = resolvers.randartmax(5, 25), }, },
} }
...@@ -382,22 +382,22 @@ newEntity{ theme={temporal=true}, name="resists pen temporal", points = 2, rarit ...@@ -382,22 +382,22 @@ newEntity{ theme={temporal=true}, name="resists pen temporal", points = 2, rarit
---------------------------------------------------------------- ----------------------------------------------------------------
-- Stats -- Stats
---------------------------------------------------------------- ----------------------------------------------------------------
newEntity{ theme={misc=true, physical=true}, name="stat str", points = 2, rarity = 7, level_range = {1, 50}, newEntity{ theme={misc=true, physical=true}, name="stat str", points = 1, rarity = 7, level_range = {1, 50},
wielder = { inc_stats = { [Stats.STAT_STR] = resolvers.randartmax(1, 10), }, }, wielder = { inc_stats = { [Stats.STAT_STR] = resolvers.randartmax(1, 10), }, },
} }
newEntity{ theme={misc=true, physical=true}, name="stat dex", points = 2, rarity = 7, level_range = {1, 50}, newEntity{ theme={misc=true, physical=true}, name="stat dex", points = 1, rarity = 7, level_range = {1, 50},
wielder = { inc_stats = { [Stats.STAT_DEX] = resolvers.randartmax(1, 10), }, }, wielder = { inc_stats = { [Stats.STAT_DEX] = resolvers.randartmax(1, 10), }, },
} }
newEntity{ theme={misc=true, spell=true}, name="stat mag", points = 2, rarity = 7, level_range = {1, 50}, newEntity{ theme={misc=true, spell=true}, name="stat mag", points = 1, rarity = 7, level_range = {1, 50},
wielder = { inc_stats = { [Stats.STAT_MAG] = resolvers.randartmax(1, 10), }, }, wielder = { inc_stats = { [Stats.STAT_MAG] = resolvers.randartmax(1, 10), }, },
} }
newEntity{ theme={misc=true, spell=true, mental=true}, name="stat wil", points = 2, rarity = 7, level_range = {1, 50}, newEntity{ theme={misc=true, spell=true, mental=true}, name="stat wil", points = 1, rarity = 7, level_range = {1, 50},
wielder = { inc_stats = { [Stats.STAT_WIL] = resolvers.randartmax(1, 10), }, }, wielder = { inc_stats = { [Stats.STAT_WIL] = resolvers.randartmax(1, 10), }, },
} }
newEntity{ theme={misc=true, mental=true}, name="stat cun", points = 2, rarity = 7, level_range = {1, 50}, newEntity{ theme={misc=true, mental=true}, name="stat cun", points = 1, rarity = 7, level_range = {1, 50},
wielder = { inc_stats = { [Stats.STAT_CUN] = resolvers.randartmax(1, 10), }, }, wielder = { inc_stats = { [Stats.STAT_CUN] = resolvers.randartmax(1, 10), }, },
} }
newEntity{ theme={misc=true, physical=true}, name="stat con", points = 2, rarity = 7, level_range = {1, 50}, newEntity{ theme={misc=true, physical=true}, name="stat con", points = 1, rarity = 7, level_range = {1, 50},
wielder = { inc_stats = { [Stats.STAT_CON] = resolvers.randartmax(1, 10), }, }, wielder = { inc_stats = { [Stats.STAT_CON] = resolvers.randartmax(1, 10), }, },
} }
---------------------------------------------------------------- ----------------------------------------------------------------
...@@ -430,19 +430,19 @@ newEntity{ theme={misc=true, mental=true}, name="demon telepathy", points = 2, r ...@@ -430,19 +430,19 @@ newEntity{ theme={misc=true, mental=true}, name="demon telepathy", points = 2, r
---------------------------------------------------------------- ----------------------------------------------------------------
newEntity{ theme={blight=true}, name="corrupted blood melee", points = 2, rarity = 25, level_range = {1, 50}, newEntity{ theme={blight=true}, name="corrupted blood melee", points = 2, rarity = 25, level_range = {1, 50},
wielder = { wielder = {
melee_project = {[DamageType.ITEM_BLIGHT_DISEASE] = resolvers.randartmax(10, 30), }, melee_project = {[DamageType.ITEM_BLIGHT_DISEASE] = resolvers.randartmax(10, 20), },
--ranged_project = {[DamageType.ITEM_BLIGHT_DISEASE] = resolvers.randartmax(10, 30), }, --ranged_project = {[DamageType.ITEM_BLIGHT_DISEASE] = resolvers.randartmax(10, 30), },
} }
} }
newEntity{ theme={acid=true}, name="acid corrode melee", points = 2, rarity = 20, level_range = {1, 50}, newEntity{ theme={acid=true}, name="acid corrode melee", points = 2, rarity = 20, level_range = {1, 50},
wielder = { melee_project = {[DamageType.ITEM_ACID_CORRODE] = resolvers.randartmax(15, 40), }, wielder = { melee_project = {[DamageType.ITEM_ACID_CORRODE] = resolvers.randartmax(15, 30), },
--ranged_project = {[DamageType.ITEM_ACID_CORRODE] = resolvers.randartmax(15, 40), }, --ranged_project = {[DamageType.ITEM_ACID_CORRODE] = resolvers.randartmax(15, 40), },
} }
} }
newEntity{ theme={light=true}, name="light blind melee", points = 2, rarity = 20, level_range = {1, 50}, newEntity{ theme={light=true}, name="light blind melee", points = 2, rarity = 20, level_range = {1, 50},
wielder = { wielder = {
melee_project = {[DamageType.ITEM_LIGHT_BLIND] = resolvers.randartmax(15, 40), }, melee_project = {[DamageType.ITEM_LIGHT_BLIND] = resolvers.randartmax(15, 30), },
--ranged_project = {[DamageType.ITEM_LIGHT_BLIND] = resolvers.randartmax(15, 40), }, --ranged_project = {[DamageType.ITEM_LIGHT_BLIND] = resolvers.randartmax(15, 40), },
}, },
} }
...@@ -454,27 +454,27 @@ newEntity{ theme={temporal=true}, name="temporal energize melee", points = 2, ra ...@@ -454,27 +454,27 @@ newEntity{ theme={temporal=true}, name="temporal energize melee", points = 2, ra
} }
newEntity{ theme={lightning=true}, name="lightning daze melee", points = 2, rarity = 20, level_range = {1, 50}, newEntity{ theme={lightning=true}, name="lightning daze melee", points = 2, rarity = 20, level_range = {1, 50},
wielder = { wielder = {
melee_project = {[DamageType.ITEM_LIGHTNING_DAZE] = resolvers.randartmax(15, 40), }, melee_project = {[DamageType.ITEM_LIGHTNING_DAZE] = resolvers.randartmax(15, 30), },
--ranged_project = {[DamageType.ITEM_LIGHTNING_DAZE] = resolvers.randartmax(15, 40), }, --ranged_project = {[DamageType.ITEM_LIGHTNING_DAZE] = resolvers.randartmax(15, 40), },
}, },
} }
newEntity{ theme={antimagic=true}, name="manaburn melee", points = 2, rarity = 18, level_range = {1, 50}, newEntity{ theme={antimagic=true}, name="manaburn melee", points = 2, rarity = 18, level_range = {1, 50},
wielder = { wielder = {
melee_project = {[DamageType.ITEM_ANTIMAGIC_MANABURN] = resolvers.randartmax(10, 40), }, melee_project = {[DamageType.ITEM_ANTIMAGIC_MANABURN] = resolvers.randartmax(10, 20), },
--ranged_project = {[DamageType.ITEM_ANTIMAGIC_MANABURN] = resolvers.randartmax(10, 40), }, --ranged_project = {[DamageType.ITEM_ANTIMAGIC_MANABURN] = resolvers.randartmax(10, 40), },
}, },
} }
newEntity{ theme={nature=true, antimagic=true}, name="slime melee", points = 2, rarity = 18, level_range = {1, 50}, newEntity{ theme={nature=true, antimagic=true}, name="slime melee", points = 2, rarity = 18, level_range = {1, 50},
wielder = { wielder = {
melee_project = {[DamageType.ITEM_NATURE_SLOW] = resolvers.randartmax(15, 40), }, melee_project = {[DamageType.ITEM_NATURE_SLOW] = resolvers.randartmax(15, 30), },
--ranged_project = {[DamageType.ITEM_NATURE_SLOW] = resolvers.randartmax(15, 40), }, --ranged_project = {[DamageType.ITEM_NATURE_SLOW] = resolvers.randartmax(15, 40), },
}, },
} }
newEntity{ theme={dark=true}, name="dark numbing melee", points = 2, rarity = 24, level_range = {1, 50}, newEntity{ theme={dark=true}, name="dark numbing melee", points = 2, rarity = 24, level_range = {1, 50},
wielder = { wielder = {
melee_project = {[DamageType.ITEM_DARKNESS_NUMBING] = resolvers.randartmax(15, 40), }, melee_project = {[DamageType.ITEM_DARKNESS_NUMBING] = resolvers.randartmax(15, 30), },
--ranged_project = {[DamageType.ITEM_DARKNESS_NUMBING] = resolvers.randartmax(15, 40), }, --ranged_project = {[DamageType.ITEM_DARKNESS_NUMBING] = resolvers.randartmax(15, 40), },
}, },
...@@ -490,7 +490,7 @@ newEntity{ theme={physical=true, defense=true}, name="die at greater", points = ...@@ -490,7 +490,7 @@ newEntity{ theme={physical=true, defense=true}, name="die at greater", points =
wielder = { die_at = resolvers.randartmax(-20, -80), }, wielder = { die_at = resolvers.randartmax(-20, -80), },
} }
newEntity{ theme={physical = true, misc = true, defense=true}, name="ignore crit greater", points = 1, rarity = 15, level_range = {30, 50}, newEntity{ theme={defense=true, misc=true}, name="ignore crit greater", points = 1, rarity = 15, level_range = {30, 50},
wielder = { ignore_direct_crits = resolvers.randartmax(5, 15), }, wielder = { ignore_direct_crits = resolvers.randartmax(5, 15), },
} }
...@@ -512,7 +512,7 @@ newEntity{ theme={defense=true, mental=true}, name="save mental greater", points ...@@ -512,7 +512,7 @@ newEntity{ theme={defense=true, mental=true}, name="save mental greater", points
wielder = { combat_mentalresist = resolvers.randartmax(10, 30), }, wielder = { combat_mentalresist = resolvers.randartmax(10, 30), },
} }
newEntity{ theme={defense=true, physical=true}, name="armor greater", points = 2, rarity = 18, level_range = {30, 50}, newEntity{ theme={defense=true, physical=true}, name="armor greater", points = 2, rarity = 10, level_range = {30, 50},
wielder = { combat_armor = resolvers.randartmax(3, 15), }, wielder = { combat_armor = resolvers.randartmax(3, 15), },
} }
......
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