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Created with Raphaël 2.2.04Apr32131Mar30292827262423222120212019181716151413111098765432128Feb27262524232221201918171617161514131413141312111098765432131Jan302928272827Change how stun halves cooldownChange NPC Mind Disruption to use a standard scaling function for confusion powerRing of the dead no longer vaultableDamageTypes applying Confusion now use eff.power or default to 30%Restore confusion cap to 50% from 30%Make stun halve talent cooldown rate by adding a half_talents_cooldown property checked in actBaseIncreased overall stats on Behemoth Hide so it won't be worse than Troll-hide egos.Clarified radius on cloud callerMerge branch 'SpellHuntCheese' into 'master' Spellhunt remnants drain arcane resources when worn and are very annoying to arcane users. (Makes swap cheese painful.)Fix player_material_tier setting min level twiceAdd player_material_tier property to shops that makes their material tier generate with player level / 10Lunge correctly respects disarm immunityBuffs and changes to Acera, Everpyre Blade and AetherwalkBoost stun damage reduction to 70%Merge branch 'master' of git.net-core.org:tome/t-engine4Hexes are now classified as magic effects instead of mentalCloudcaller now deals 15 lightning damage in a radius 3 ball around the userFix VaultLevel overwriting some vault tiles.Fix a bug that can cause VaultLevel to place the stairs in the middle of the vault.Remove debugging code.Merge branch 'SkirmisherBuffs' into 'master' Merge branch 'SunPaladin' into 'master' Merge branch 'Windtouched_Reqs' into 'master' sanityMerge branch 'BrawlerFix' into 'master' Merge branch 'InnerDumb' into 'master' Merge branch 'DieClonesDie' into 'master' Persistent debugging codeMerge branch 'MinorFixes' into 'master' Fixed the item's vault not appearing in the Infinite DungeonFixed the item's vault not appearing in the Infinite DungeonEldoral Last Resort bonus talent changed to Scatter ShotEldoral Last Resort bonus talent changed to Scatter ShotMerge branch 'master' into MajorEventsUpdateRemove debugging code.Update game.state:doneEvent function.GameState:doneEvent updated to allow incrementing the used count (which is returned)Adventurers start with combat training unlockedAdventurers start with combat training unlocked
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