diff --git a/game/modules/tome/data/talents/chronomancy/threaded-combat.lua b/game/modules/tome/data/talents/chronomancy/threaded-combat.lua
index 7d8c9a5b3c7d7ccf1561559e534fcf89a96b7597..e93aa22bea7b90e00db49dc8ba7de5e478069322 100644
--- a/game/modules/tome/data/talents/chronomancy/threaded-combat.lua
+++ b/game/modules/tome/data/talents/chronomancy/threaded-combat.lua
@@ -128,19 +128,19 @@ newTalent{
 	getPercent = function(self, t) return self:combatTalentLimit(t, 50, 10, 30) end, -- Limit < 50% damage reduction
 	callbackOnArcheryAttack = function(self, t, target, hitted)
 		if hitted then
-			self:setEffect(self.EFF_BLENDED_THREADS_BOW, 2, {bow=t.getPercent(self, t)})
+			self:setEffect(self.EFF_BLENDED_THREADS_BOW, 4, {bow=t.getPercent(self, t)})
 		end
 	end,
 	callbackOnMeleeAttack = function(self, t, target, hitted)
 		if hitted then
-			self:setEffect(self.EFF_BLENDED_THREADS_BLADE, 2, {blade=t.getPercent(self, t)})
+			self:setEffect(self.EFF_BLENDED_THREADS_BLADE, 4, {blade=t.getPercent(self, t)})
 		end
 	end,
 	info = function(self, t)
 		local percent = t.getPercent(self, t)
 		return ([[When you hit with an arrow you reduce the damage you recieve from targets within two tiles of you by %d%%.
 		When you hit with your melee weapons you increase the damage you deal to targets more than two tiles away from you by %d%%.
-		Both of these effects may be active at once and last for two turns.]])
+		Both of these effects may be active at once and last for four turns.]])
 		:format(percent, percent)
 	end
 }