diff --git a/game/modules/tome/data/talents/chronomancy/threaded-combat.lua b/game/modules/tome/data/talents/chronomancy/threaded-combat.lua index 7d8c9a5b3c7d7ccf1561559e534fcf89a96b7597..e93aa22bea7b90e00db49dc8ba7de5e478069322 100644 --- a/game/modules/tome/data/talents/chronomancy/threaded-combat.lua +++ b/game/modules/tome/data/talents/chronomancy/threaded-combat.lua @@ -128,19 +128,19 @@ newTalent{ getPercent = function(self, t) return self:combatTalentLimit(t, 50, 10, 30) end, -- Limit < 50% damage reduction callbackOnArcheryAttack = function(self, t, target, hitted) if hitted then - self:setEffect(self.EFF_BLENDED_THREADS_BOW, 2, {bow=t.getPercent(self, t)}) + self:setEffect(self.EFF_BLENDED_THREADS_BOW, 4, {bow=t.getPercent(self, t)}) end end, callbackOnMeleeAttack = function(self, t, target, hitted) if hitted then - self:setEffect(self.EFF_BLENDED_THREADS_BLADE, 2, {blade=t.getPercent(self, t)}) + self:setEffect(self.EFF_BLENDED_THREADS_BLADE, 4, {blade=t.getPercent(self, t)}) end end, info = function(self, t) local percent = t.getPercent(self, t) return ([[When you hit with an arrow you reduce the damage you recieve from targets within two tiles of you by %d%%. When you hit with your melee weapons you increase the damage you deal to targets more than two tiles away from you by %d%%. - Both of these effects may be active at once and last for two turns.]]) + Both of these effects may be active at once and last for four turns.]]) :format(percent, percent) end }