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Commit 1cc6b57f authored by Sheila's avatar Sheila
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Dragon Helm of Kroltar now has +5 wil, +10% phys/fire damage, 0.2 Fire drake...

Dragon Helm of Kroltar now has +5 wil, +10% phys/fire damage, 0.2 Fire drake aspect mastery. Changed activable to level 3 bellowing roar for flavor and usefulness. Changed to properly use armor training 1 instead of 3 as all other helms do for consistency, it pairs with mail armor anyways. Set bonus gives an additional +14 luck for a total of 10.
parent 8b4871d2
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...@@ -930,28 +930,35 @@ newEntity{ base = "BASE_HELM", define_as = "HELM_KROLTAR", ...@@ -930,28 +930,35 @@ newEntity{ base = "BASE_HELM", define_as = "HELM_KROLTAR",
name = "Dragon-helm of Kroltar", image = "object/artifact/dragon_helm_of_kroltar.png", name = "Dragon-helm of Kroltar", image = "object/artifact/dragon_helm_of_kroltar.png",
unided_name = "dragon-helm", unided_name = "dragon-helm",
desc = [[A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes.]], desc = [[A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes.]],
require = { talent = { {Talents.T_ARMOUR_TRAINING,3} }, stat = { str=35 }, }, require = { talent = { {Talents.T_ARMOUR_TRAINING,1} }, stat = { str=35 }, },
level_range = {37, 45}, level_range = {37, 45},
rarity = 280, rarity = 280,
cost = 400, cost = 400,
material_level = 4, material_level = 4,
wielder = { wielder = {
inc_stats = { [Stats.STAT_STR] = 5, [Stats.STAT_CON] = 5, [Stats.STAT_LCK] = -4, }, inc_stats = { [Stats.STAT_STR] = 5, [Stats.STAT_CON] = 5, [Stats.STAT_LCK] = -4, [Stats.STAT_WIL] = 5 },
inc_damage={
[DamageType.PHYSICAL] = 10,
[DamageType.FIRE] = 10,
},
talents_types_mastery = { ["wild-gift/fire-drake"] = 0.2, },
combat_def = 5, combat_def = 5,
combat_armor = 9, combat_armor = 9,
fatigue = 10, fatigue = 10,
}, },
max_power = 45, power_regen = 1, max_power = 45, power_regen = 1,
use_talent = { id = Talents.T_WARSHOUT, level = 2, power = 45 }, use_talent = { id = Talents.T_BELLOWING_ROAR, level = 3, power = 45 },
set_list = { {"define_as","SCALE_MAIL_KROLTAR"} }, set_list = { {"define_as","SCALE_MAIL_KROLTAR"} },
set_desc = { set_desc = {
kroltar = "Kroltar's power resides in his scales.", kroltar = "Kroltar's power resides in his scales.",
}, },
on_set_complete = function(self, who) on_set_complete = function(self, who)
local Stats = require "engine.interface.ActorStats"
self:specialSetAdd("skullcracker_mult", 1) self:specialSetAdd("skullcracker_mult", 1)
self:specialSetAdd({"wielder","combat_spellresist"}, 15) self:specialSetAdd({"wielder","combat_spellresist"}, 15)
self:specialSetAdd({"wielder","combat_mentalresist"}, 15) self:specialSetAdd({"wielder","combat_mentalresist"}, 15)
self:specialSetAdd({"wielder","combat_physresist"}, 15) self:specialSetAdd({"wielder","combat_physresist"}, 15)
self:specialSetAdd({"wielder","inc_stats"}, { [Stats.STAT_LCK] = 14 })
game.logPlayer(who, "#GOLD#As the helm of Kroltar approaches the your scale armour, they begin to fume and emit fire.") game.logPlayer(who, "#GOLD#As the helm of Kroltar approaches the your scale armour, they begin to fume and emit fire.")
end, end,
on_set_broken = function(self, who) on_set_broken = function(self, who)
......
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