From 1cc6b57f87708c371b590af1262aa5bb53457528 Mon Sep 17 00:00:00 2001
From: Sheila <chibiflonne@gmail.com>
Date: Mon, 1 Aug 2016 23:02:00 -0300
Subject: [PATCH] Dragon Helm of Kroltar now has +5 wil, +10% phys/fire damage,
 0.2 Fire drake aspect mastery. Changed activable to level 3 bellowing roar
 for flavor and usefulness. Changed to properly use armor training 1 instead
 of 3 as all other helms do for consistency, it pairs with mail armor anyways.
 Set bonus gives an additional +14 luck for a total of 10.

---
 .../tome/data/general/objects/world-artifacts.lua   | 13 ++++++++++---
 1 file changed, 10 insertions(+), 3 deletions(-)

diff --git a/game/modules/tome/data/general/objects/world-artifacts.lua b/game/modules/tome/data/general/objects/world-artifacts.lua
index 8e7e06d2c4..d07c8a478a 100644
--- a/game/modules/tome/data/general/objects/world-artifacts.lua
+++ b/game/modules/tome/data/general/objects/world-artifacts.lua
@@ -930,28 +930,35 @@ newEntity{ base = "BASE_HELM", define_as = "HELM_KROLTAR",
 	name = "Dragon-helm of Kroltar", image = "object/artifact/dragon_helm_of_kroltar.png",
 	unided_name = "dragon-helm",
 	desc = [[A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes.]],
-	require = { talent = { {Talents.T_ARMOUR_TRAINING,3} }, stat = { str=35 }, },
+	require = { talent = { {Talents.T_ARMOUR_TRAINING,1} }, stat = { str=35 }, },
 	level_range = {37, 45},
 	rarity = 280,
 	cost = 400,
 	material_level = 4,
 	wielder = {
-		inc_stats = { [Stats.STAT_STR] = 5, [Stats.STAT_CON] = 5, [Stats.STAT_LCK] = -4, },
+		inc_stats = { [Stats.STAT_STR] = 5, [Stats.STAT_CON] = 5, [Stats.STAT_LCK] = -4, [Stats.STAT_WIL] = 5 },
+		inc_damage={
+			[DamageType.PHYSICAL] = 10,
+			[DamageType.FIRE] = 10,
+		},		
+		talents_types_mastery = { ["wild-gift/fire-drake"] = 0.2, },
 		combat_def = 5,
 		combat_armor = 9,
 		fatigue = 10,
 	},
 	max_power = 45, power_regen = 1,
-	use_talent = { id = Talents.T_WARSHOUT, level = 2, power = 45 },
+	use_talent = { id = Talents.T_BELLOWING_ROAR, level = 3, power = 45 },
 	set_list = { {"define_as","SCALE_MAIL_KROLTAR"} },
 	set_desc = {
 		kroltar = "Kroltar's power resides in his scales.",
 	},
 	on_set_complete = function(self, who)
+		local Stats = require "engine.interface.ActorStats"
 		self:specialSetAdd("skullcracker_mult", 1)
 		self:specialSetAdd({"wielder","combat_spellresist"}, 15)
 		self:specialSetAdd({"wielder","combat_mentalresist"}, 15)
 		self:specialSetAdd({"wielder","combat_physresist"}, 15)
+		self:specialSetAdd({"wielder","inc_stats"}, { [Stats.STAT_LCK] = 14 })
 		game.logPlayer(who, "#GOLD#As the helm of Kroltar approaches the your scale armour, they begin to fume and emit fire.")
 	end,
 	on_set_broken = function(self, who)
-- 
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