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Commit 13106001 authored by dg's avatar dg
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fix


git-svn-id: http://svn.net-core.org/repos/t-engine4@3938 51575b47-30f0-44d4-a5cc-537603b46e54
parent c99f614e
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......@@ -152,6 +152,7 @@ newEntity{
g.change_level=1 g.change_zone="ancient-elven-ruins" g.glow=true
g.add_displays = g.add_displays or {}
g.add_displays[#g.add_displays+1] = mod.class.Grid.new{image="terrain/dungeon_entrance_closed02.png", z=5}
g.nice_tiler = nil
g:initGlow()
game.zone:addEntity(game.level, g, "terrain", x, y)
print("[WORLDMAP] Elven ruins at", x, y)
......@@ -187,6 +188,7 @@ newEntity{
g.change_level=1 g.change_zone="ruined-dungeon" g.glow=true
g.add_displays = g.add_displays or {}
g.add_displays[#g.add_displays+1] = mod.class.Grid.new{image="terrain/ruin_entrance_closed01.png", z=5}
g.nice_tiler = nil
g:initGlow()
game.zone:addEntity(game.level, g, "terrain", x, y)
print("[WORLDMAP] Ruined dungeon at", x, y)
......@@ -230,6 +232,7 @@ newEntity{
g.change_level=1 g.change_zone="golem-graveyard" g.glow=true
g.add_displays = g.add_displays or {}
g.add_displays[#g.add_displays+1] = mod.class.Grid.new{image="npc/alchemist_golem.png", z=5}
g.nice_tiler = nil
g:initGlow()
game.zone:addEntity(game.level, g, "terrain", x, y)
print("[WORLDMAP] Golem Graveyard at", x, y)
......@@ -274,6 +277,7 @@ newEntity{
g.change_level=1 g.change_zone="ring-of-blood" g.glow=true
g.add_displays = g.add_displays or {}
g.add_displays[#g.add_displays+1] = mod.class.Grid.new{image="terrain/cave_entrance_closed02.png", z=5}
g.nice_tiler = nil
g:initGlow()
game.zone:addEntity(game.level, g, "terrain", x, y)
print("[WORLDMAP] Hidden compound at", x, y)
......
......@@ -80,6 +80,9 @@ return {
-- Create the glow
level.entrance_glow = require("engine.Particles").new("starglow", 1, {})
-- Only run once
level.data.post_nicer_tiles = nil
end,
on_enter = function(_, _, newzone)
if game.player.level >= 12 and game.player.level <= 20 and not game.player:hasQuest("lightning-overload") then
......
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