From 1310600122e8a680d58ca7e036aa97514d7aac7e Mon Sep 17 00:00:00 2001
From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54>
Date: Sun, 24 Jul 2011 08:35:53 +0000
Subject: [PATCH] fix

git-svn-id: http://svn.net-core.org/repos/t-engine4@3938 51575b47-30f0-44d4-a5cc-537603b46e54
---
 game/modules/tome/data/general/encounters/maj-eyal.lua | 4 ++++
 game/modules/tome/data/zones/wilderness/zone.lua       | 3 +++
 2 files changed, 7 insertions(+)

diff --git a/game/modules/tome/data/general/encounters/maj-eyal.lua b/game/modules/tome/data/general/encounters/maj-eyal.lua
index 6e0bb1fdd3..b55795a6a6 100644
--- a/game/modules/tome/data/general/encounters/maj-eyal.lua
+++ b/game/modules/tome/data/general/encounters/maj-eyal.lua
@@ -152,6 +152,7 @@ newEntity{
 		g.change_level=1 g.change_zone="ancient-elven-ruins" g.glow=true
 		g.add_displays = g.add_displays or {}
 		g.add_displays[#g.add_displays+1] = mod.class.Grid.new{image="terrain/dungeon_entrance_closed02.png", z=5}
+		g.nice_tiler = nil
 		g:initGlow()
 		game.zone:addEntity(game.level, g, "terrain", x, y)
 		print("[WORLDMAP] Elven ruins at", x, y)
@@ -187,6 +188,7 @@ newEntity{
 		g.change_level=1 g.change_zone="ruined-dungeon" g.glow=true
 		g.add_displays = g.add_displays or {}
 		g.add_displays[#g.add_displays+1] = mod.class.Grid.new{image="terrain/ruin_entrance_closed01.png", z=5}
+		g.nice_tiler = nil
 		g:initGlow()
 		game.zone:addEntity(game.level, g, "terrain", x, y)
 		print("[WORLDMAP] Ruined dungeon at", x, y)
@@ -230,6 +232,7 @@ newEntity{
 		g.change_level=1 g.change_zone="golem-graveyard" g.glow=true
 		g.add_displays = g.add_displays or {}
 		g.add_displays[#g.add_displays+1] = mod.class.Grid.new{image="npc/alchemist_golem.png", z=5}
+		g.nice_tiler = nil
 		g:initGlow()
 		game.zone:addEntity(game.level, g, "terrain", x, y)
 		print("[WORLDMAP] Golem Graveyard at", x, y)
@@ -274,6 +277,7 @@ newEntity{
 		g.change_level=1 g.change_zone="ring-of-blood" g.glow=true
 		g.add_displays = g.add_displays or {}
 		g.add_displays[#g.add_displays+1] = mod.class.Grid.new{image="terrain/cave_entrance_closed02.png", z=5}
+		g.nice_tiler = nil
 		g:initGlow()
 		game.zone:addEntity(game.level, g, "terrain", x, y)
 		print("[WORLDMAP] Hidden compound at", x, y)
diff --git a/game/modules/tome/data/zones/wilderness/zone.lua b/game/modules/tome/data/zones/wilderness/zone.lua
index cbad082f0f..7cc51648c7 100644
--- a/game/modules/tome/data/zones/wilderness/zone.lua
+++ b/game/modules/tome/data/zones/wilderness/zone.lua
@@ -80,6 +80,9 @@ return {
 
 		-- Create the glow
 		level.entrance_glow = require("engine.Particles").new("starglow", 1, {})
+
+		-- Only run once
+		level.data.post_nicer_tiles = nil
 	end,
 	on_enter = function(_, _, newzone)
 		if game.player.level >= 12 and game.player.level <= 20 and not game.player:hasQuest("lightning-overload") then
-- 
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