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Commit 08db48c5 authored by DarkGod's avatar DarkGod
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test

parent 9d98c602
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......@@ -2338,7 +2338,7 @@ newDamageType{
}
newDamageType{
name = "Garkul spirit", type = "GARKUL_INVOKE",
name = "% chance to summon an orc spirit", type = "GARKUL_INVOKE",
projector = function(src, x, y, type, dam)
if not rng.percent(dam) then return end
local target = game.level.map(x, y, engine.Map.ACTOR)
......
......@@ -1236,10 +1236,6 @@ int main(int argc, char *argv[])
{
if (!isActive || tickPaused) SDL_WaitEvent(NULL);
#ifdef STEAM_TE4
if (!no_steam) lua_steam_check_callbacks();
#endif
#ifdef SELFEXE_WINDOWS
if (windows_autoflush) _commit(_fileno(stdout));
#endif
......
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