diff --git a/game/modules/tome/data/damage_types.lua b/game/modules/tome/data/damage_types.lua index e68b7daab8711c22b41a2bd7fd8aa0ac9c6cc349..efd2c5d824f13e16e7441fdad2d8e4925b643ce5 100644 --- a/game/modules/tome/data/damage_types.lua +++ b/game/modules/tome/data/damage_types.lua @@ -2338,7 +2338,7 @@ newDamageType{ } newDamageType{ - name = "Garkul spirit", type = "GARKUL_INVOKE", + name = "% chance to summon an orc spirit", type = "GARKUL_INVOKE", projector = function(src, x, y, type, dam) if not rng.percent(dam) then return end local target = game.level.map(x, y, engine.Map.ACTOR) diff --git a/src/main.c b/src/main.c index 535771d6a4a2c53c9544034e9fc0a223710d377a..e5d7e69385682935b5438e2972e86ae80b15ca0e 100644 --- a/src/main.c +++ b/src/main.c @@ -1236,10 +1236,6 @@ int main(int argc, char *argv[]) { if (!isActive || tickPaused) SDL_WaitEvent(NULL); -#ifdef STEAM_TE4 - if (!no_steam) lua_steam_check_callbacks(); -#endif - #ifdef SELFEXE_WINDOWS if (windows_autoflush) _commit(_fileno(stdout)); #endif