Forked from
tome / Tales of MajEyal
7628 commits behind the upstream repository.
-
dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6436 51575b47-30f0-44d4-a5cc-537603b46e54
dg authoredgit-svn-id: http://svn.net-core.org/repos/t-engine4@6436 51575b47-30f0-44d4-a5cc-537603b46e54
maces.lua 2.80 KiB
-- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009, 2010, 2011, 2012, 2013 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
newEntity{
define_as = "BASE_MACE",
slot = "MAINHAND", dual_wieldable = true,
type = "weapon", subtype="mace",
add_name = " (#COMBAT#)",
display = "/", color=colors.SLATE, image = resolvers.image_material("mace", "metal"),
moddable_tile = resolvers.moddable_tile("mace"),
encumber = 3,
rarity = 5,
metallic = true,
combat = { talented = "mace", damrange = 1.4, physspeed = 1, sound = {"actions/melee", pitch=0.6, vol=1.2}, sound_miss = {"actions/melee", pitch=0.6, vol=1.2}},
desc = [[Blunt and deadly.]],
randart_able = "/data/general/objects/random-artifacts/generic.lua",
egos = "/data/general/objects/egos/weapon.lua", egos_chance = { prefix=resolvers.mbonus(40, 5), suffix=resolvers.mbonus(40, 5) },
}
newEntity{ base = "BASE_MACE",
name = "iron mace", short_name = "iron",
level_range = {1, 10},
require = { stat = { str=11 }, },
cost = 5,
material_level = 1,
combat = {
dam = resolvers.rngavg(6,9),
apr = 2,
physcrit = 0.5,
dammod = {str=1},
},
}
newEntity{ base = "BASE_MACE",
name = "steel mace", short_name = "steel",
level_range = {10, 20},
require = { stat = { str=16 }, },
cost = 10,
material_level = 2,
combat = {
dam = resolvers.rngavg(11,17),
apr = 3,
physcrit = 1,
dammod = {str=1},
},
}
newEntity{ base = "BASE_MACE",
name = "dwarven-steel mace", short_name = "d.steel",
level_range = {20, 30},
require = { stat = { str=24 }, },
cost = 15,
material_level = 3,
combat = {