-- ToME - Tales of Maj'Eyal -- Copyright (C) 2009, 2010, 2011, 2012, 2013 Nicolas Casalini -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program. If not, see <http://www.gnu.org/licenses/>. -- -- Nicolas Casalini "DarkGod" -- darkgod@te4.org newEntity{ define_as = "BASE_MACE", slot = "MAINHAND", dual_wieldable = true, type = "weapon", subtype="mace", add_name = " (#COMBAT#)", display = "/", color=colors.SLATE, image = resolvers.image_material("mace", "metal"), moddable_tile = resolvers.moddable_tile("mace"), encumber = 3, rarity = 5, metallic = true, combat = { talented = "mace", damrange = 1.4, physspeed = 1, sound = {"actions/melee", pitch=0.6, vol=1.2}, sound_miss = {"actions/melee", pitch=0.6, vol=1.2}}, desc = [[Blunt and deadly.]], randart_able = "/data/general/objects/random-artifacts/generic.lua", egos = "/data/general/objects/egos/weapon.lua", egos_chance = { prefix=resolvers.mbonus(40, 5), suffix=resolvers.mbonus(40, 5) }, } newEntity{ base = "BASE_MACE", name = "iron mace", short_name = "iron", level_range = {1, 10}, require = { stat = { str=11 }, }, cost = 5, material_level = 1, combat = { dam = resolvers.rngavg(6,9), apr = 2, physcrit = 0.5, dammod = {str=1}, }, } newEntity{ base = "BASE_MACE", name = "steel mace", short_name = "steel", level_range = {10, 20}, require = { stat = { str=16 }, }, cost = 10, material_level = 2, combat = { dam = resolvers.rngavg(11,17), apr = 3, physcrit = 1, dammod = {str=1}, }, } newEntity{ base = "BASE_MACE", name = "dwarven-steel mace", short_name = "d.steel", level_range = {20, 30}, require = { stat = { str=24 }, }, cost = 15, material_level = 3, combat = { dam = resolvers.rngavg(22,28), apr = 4, physcrit = 1.5, dammod = {str=1}, }, } newEntity{ base = "BASE_MACE", name = "stralite mace", short_name = "stralite", level_range = {30, 40}, require = { stat = { str=35 }, }, cost = 25, material_level = 4, combat = { dam = resolvers.rngavg(33,40), apr = 5, physcrit = 2.5, dammod = {str=1}, }, } newEntity{ base = "BASE_MACE", name = "voratun mace", short_name = "voratun", level_range = {40, 50}, require = { stat = { str=48 }, }, cost = 35, material_level = 5, combat = { dam = resolvers.rngavg(43,48), apr = 6, physcrit = 3, dammod = {str=1}, }, }