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dg authoredgit-svn-id: http://svn.net-core.org/repos/t-engine4@3087 51575b47-30f0-44d4-a5cc-537603b46e54
light-armors.lua 2.41 KiB
-- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009, 2010, 2011 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
newEntity{
define_as = "BASE_LIGHT_ARMOR",
slot = "BODY",
type = "armor", subtype="light",
add_name = " (#ARMOR#)",
display = "[", color=colors.SLATE, image = resolvers.image_material("leather", "leather"),
encumber = 9,
rarity = 5,
desc = [[A suit of armour made of leather.]],
randart_able = { attack=20, physical=20, spell=20, def=60, misc=40 },
egos = "/data/general/objects/egos/light-armor.lua", egos_chance = { prefix=resolvers.mbonus(40, 5), suffix=resolvers.mbonus(40, 5) },
}
newEntity{ base = "BASE_LIGHT_ARMOR",
name = "rough leather armour",
level_range = {1, 10},
require = { stat = { str=10 }, },
cost = 10,
material_level = 1,
wielder = {
combat_def = 1,
combat_armor = 2,
fatigue = 6,
},
}
newEntity{ base = "BASE_LIGHT_ARMOR",
name = "cured leather armour",
level_range = {10, 20},
require = { stat = { str=14 }, },
cost = 12,
material_level = 2,
wielder = {
combat_def = 2,
combat_armor = 4,
fatigue = 7,
},
}
newEntity{ base = "BASE_LIGHT_ARMOR",
name = "hardened leather armour",
level_range = {20, 30},
require = { stat = { str=16 }, },
cost = 15,
material_level = 3,
wielder = {
combat_def = 3,
combat_armor = 6,
fatigue = 8,
},
}
newEntity{ base = "BASE_LIGHT_ARMOR",
name = "reinforced leather armour",
level_range = {30, 40},
cost = 20,
require = { stat = { str=18 }, },
material_level = 4,
wielder = {
combat_def = 4,
combat_armor = 7,
fatigue = 8,
},
}
newEntity{ base = "BASE_LIGHT_ARMOR",
name = "drakeskin leather armour",
level_range = {40, 50},
require = { stat = { str=20 }, },
cost = 25,
material_level = 5,
wielder = {
combat_def = 5,
combat_armor = 8,
fatigue = 8,
},
}