-- ToME - Tales of Maj'Eyal -- Copyright (C) 2009, 2010, 2011 Nicolas Casalini -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program. If not, see <http://www.gnu.org/licenses/>. -- -- Nicolas Casalini "DarkGod" -- darkgod@te4.org newEntity{ define_as = "BASE_LIGHT_ARMOR", slot = "BODY", type = "armor", subtype="light", add_name = " (#ARMOR#)", display = "[", color=colors.SLATE, image = resolvers.image_material("leather", "leather"), encumber = 9, rarity = 5, desc = [[A suit of armour made of leather.]], randart_able = { attack=20, physical=20, spell=20, def=60, misc=40 }, egos = "/data/general/objects/egos/light-armor.lua", egos_chance = { prefix=resolvers.mbonus(40, 5), suffix=resolvers.mbonus(40, 5) }, } newEntity{ base = "BASE_LIGHT_ARMOR", name = "rough leather armour", level_range = {1, 10}, require = { stat = { str=10 }, }, cost = 10, material_level = 1, wielder = { combat_def = 1, combat_armor = 2, fatigue = 6, }, } newEntity{ base = "BASE_LIGHT_ARMOR", name = "cured leather armour", level_range = {10, 20}, require = { stat = { str=14 }, }, cost = 12, material_level = 2, wielder = { combat_def = 2, combat_armor = 4, fatigue = 7, }, } newEntity{ base = "BASE_LIGHT_ARMOR", name = "hardened leather armour", level_range = {20, 30}, require = { stat = { str=16 }, }, cost = 15, material_level = 3, wielder = { combat_def = 3, combat_armor = 6, fatigue = 8, }, } newEntity{ base = "BASE_LIGHT_ARMOR", name = "reinforced leather armour", level_range = {30, 40}, cost = 20, require = { stat = { str=18 }, }, material_level = 4, wielder = { combat_def = 4, combat_armor = 7, fatigue = 8, }, } newEntity{ base = "BASE_LIGHT_ARMOR", name = "drakeskin leather armour", level_range = {40, 50}, require = { stat = { str=20 }, }, cost = 25, material_level = 5, wielder = { combat_def = 5, combat_armor = 8, fatigue = 8, }, }