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    -- Copyright (C) 2009 - 2015 Nicolas Casalini
    
    --
    -- This program is free software: you can redistribute it and/or modify
    -- it under the terms of the GNU General Public License as published by
    -- the Free Software Foundation, either version 3 of the License, or
    -- (at your option) any later version.
    --
    -- This program is distributed in the hope that it will be useful,
    -- but WITHOUT ANY WARRANTY; without even the implied warranty of
    -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    -- GNU General Public License for more details.
    --
    -- You should have received a copy of the GNU General Public License
    -- along with this program.  If not, see <http://www.gnu.org/licenses/>.
    --
    -- Nicolas Casalini "DarkGod"
    -- darkgod@te4.org
    
    require "engine.class"
    
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    local Dialog = require "engine.ui.Dialog"
    local ListColumns = require "engine.ui.ListColumns"
    
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    local TextzoneList = require "engine.ui.TextzoneList"
    
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    local Separator = require "engine.ui.Separator"
    
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    module(..., package.seeall, class.inherit(Dialog))
    
    
    function _M:init(actor)
    	self.actor = actor
    
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    	Dialog.init(self, "Quest Log for "..actor.name, game.w * 0.8, game.h * 0.8)
    
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    	self.c_desc = TextzoneList.new{scrollbar=true, width=math.floor(self.iw / 2 - 10), height=self.ih}
    
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    	self.c_list = ListColumns.new{width=math.floor(self.iw / 2 - 10), height=self.ih - 10, scrollbar=true, sortable=true, columns={
    		{name="Quest", width=70, display_prop="name", sort="name"},
    		{name="Status", width=30, display_prop="status", sort="status_order"},
    	}, list=self.list, fct=function(item) end, select=function(item, sel) self:select(item) end}
    
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    	self:loadUI{
    		{left=0, top=0, ui=self.c_list},
    		{right=0, top=0, ui=self.c_desc},
    		{hcenter=0, top=5, ui=Separator.new{dir="horizontal", size=self.ih - 10}},
    	}
    	self:setFocus(self.c_list)
    	self:setupUI()
    	self.c_list:selectColumn(2)
    
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    	self.key:addBinds{
    		EXIT = function() game:unregisterDialog(self) end,
    
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    function _M:select(item)
    
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    	if item then
    		self.c_desc:switchItem(item, item.desc)
    
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    	end
    end
    
    
    function _M:generateList()
    	-- Makes up the list
    	local list = {}
    	for id, q in pairs(self.actor.quests or {}) do
    
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    		if true then
    			local color = nil
    			if q:isStatus(q.COMPLETED) then color = colors.simple(colors.LIGHT_GREEN)
    			elseif q:isStatus(q.DONE) then color = colors.simple(colors.GREEN)
    			elseif q:isStatus(q.FAILED) then color = colors.simple(colors.RED)
    			end
    
    
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    			list[#list+1] = {  name=q.name, quest=q, color = color, status=q.status_text[q.status], status_order=q.status, desc=q:desc(self.actor) }
    
    		end
    	end
    	if game.turn then
    		table.sort(list, function(a, b) return a.quest.gained_turn < b.quest.gained_turn end)
    	else
    		table.sort(list, function(a, b) return a.quest.name < b.quest.name end)
    	end
    	self.list = list
    end