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  • -- TE4 - T-Engine 4
    -- Copyright (C) 2009, 2010 Nicolas Casalini
    --
    -- This program is free software: you can redistribute it and/or modify
    -- it under the terms of the GNU General Public License as published by
    -- the Free Software Foundation, either version 3 of the License, or
    -- (at your option) any later version.
    --
    -- This program is distributed in the hope that it will be useful,
    -- but WITHOUT ANY WARRANTY; without even the implied warranty of
    -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    -- GNU General Public License for more details.
    --
    -- You should have received a copy of the GNU General Public License
    -- along with this program.  If not, see <http://www.gnu.org/licenses/>.
    --
    -- Nicolas Casalini "DarkGod"
    -- darkgod@te4.org
    
    require "engine.class"
    require "engine.Dialog"
    
    module(..., package.seeall, class.inherit(engine.Dialog))
    
    function _M:init(actor)
    	self.actor = actor
    	actor.hotkey = actor.hotkey or {}
    	engine.Dialog.init(self, "Quest Log for "..actor.name, game.w, game.h)
    
    	self:generateList()
    
    	self.sel = 1
    	self.scroll = 1
    	self.max = math.floor((self.ih - 5) / self.font_h) - 1
    
    	self:keyCommands({
    		_t = function()
    			self.sel = 1
    			self.scroll = 1
    			self.show_ended = not self.show_ended
    			self:generateList()
    			self.changed = true        print("plop")
    		end,
    	},{
    		MOVE_UP = function() self.sel = util.boundWrap(self.sel - 1, 1, #self.list) self.scroll = util.scroll(self.sel, self.scroll, self.max) self.changed = true end,
    		MOVE_DOWN = function() self.sel = util.boundWrap(self.sel + 1, 1, #self.list) self.scroll = util.scroll(self.sel, self.scroll, self.max) self.changed = true end,
    		EXIT = function() game:unregisterDialog(self) end,
    	})
    	self:mouseZones{
    
    		{ x=0, y=0, w=game.w, h=game.h, mode={button=true}, norestrict=true, fct=function(button) if button == "left" then game:unregisterDialog(self) end end},
    
    		{ x=2, y=5, w=350, h=self.font_h*self.max, fct=function(button, x, y, xrel, yrel, tx, ty, event)
    
    			self.changed = true
    			self.sel = util.bound(self.scroll + math.floor(ty / self.font_h), 1, #self.list)
    
    
    			if button == "wheelup" and event == "button" then self.key:triggerVirtual("MOVE_UP")
    			elseif button == "wheeldown" and event == "button" then self.key:triggerVirtual("MOVE_DOWN")
    
    			end
    		end },
    	}
    end
    
    function _M:generateList()
    	-- Makes up the list
    	local list = {}
    	for id, q in pairs(self.actor.quests or {}) do
    		if not q:isEnded() or self.show_ended then
    			list[#list+1] = { name=q.name, quest=q, color = q:isCompleted() and {0,255,0} or nil }
    		end
    	end
    	if game.turn then
    		table.sort(list, function(a, b) return a.quest.gained_turn < b.quest.gained_turn end)
    	else
    		table.sort(list, function(a, b) return a.quest.name < b.quest.name end)
    	end
    	self.list = list
    end
    
    function _M:drawDialog(s)
    	-- Description part
    	self:drawHBorder(s, self.iw / 2, 2, self.ih - 4)
    
    	local r, g, b
    	local help = [[Keyboard: #00FF00#up key/down key#FFFFFF# to select a quest; #00FF00#t#FFFFFF# to toggle finished quests.
    ]]
    	local talentshelp = help:splitLines(self.iw / 2 - 10, self.font)
    
    	local lines = {}
    	if self.list[self.sel] then
    		lines = self.list[self.sel].quest:desc(self.actor):splitLines(self.iw / 2 - 10, self.font)
    	end
    
    	local h = 2
    	for i = 1, #talentshelp do
    		s:drawColorStringBlended(self.font, talentshelp[i], self.iw / 2 + 5, h)
    		h = h + self.font:lineSkip()
    	end
    
    	h = h + self.font:lineSkip()
    	self:drawWBorder(s, self.iw / 2 + self.iw / 6, h - 0.5 * self.font:lineSkip(), self.iw / 6)
    	for i = 1, #lines do
    		r, g, b = s:drawColorStringBlended(self.font, lines[i], self.iw / 2 + 5, 2 + h, r, g, b)
    		h = h + self.font:lineSkip()
    	end
    
    	-- Talents
    
    	self:drawSelectionList(s, 2, 5, self.font_h, self.list, self.sel, "name", self.scroll, self.max, nil, nil, nil, self.iw / 2 - 5, true)