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-- TE4 - T-Engine 4
-- Copyright (C) 2009, 2010, 2011, 2012, 2013 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
require "engine.class"
local lanes = require "lanes"
local Savefile = require "engine.Savefile"
require "engine.PlayerProfile"
--- Handles dialog windows
module(..., package.seeall, class.make)
--- Create a version string for the module version
-- Static
function _M:versionString(mod)
return ("%s-%d.%d.%d"):format(mod.short_name, mod.version[1], mod.version[2], mod.version[3])
end
--- List all available modules
-- Static
local ms = {}
local allmounts = fs.getSearchPath(true)
fs.mount(engine.homepath, "/")
local knowns = {}
for i, short_name in ipairs(fs.list("/modules/")) do
if not moddir_filter or moddir_filter(short_name) then
local mod = self:createModule(short_name, incompatible)
if mod then
if not knowns[mod.short_name] then
table.insert(ms, {short_name=mod.short_name, name=mod.name, versions={}})
knowns[mod.short_name] = ms[#ms]
end
local v = knowns[mod.short_name].versions
v[#v+1] = mod
end
end
end
table.sort(ms, function(a, b)
print(a.short_name,b.short_name)
if a.short_name == "tome" then return 1
elseif b.short_name == "tome" then return nil
else return a.name < b.name
end
end)
for i, m in ipairs(ms) do
table.sort(m.versions, function(b, a)
return a.version[1] * 1000000 + a.version[2] * 1000 + a.version[3] * 1 < b.version[1] * 1000000 + b.version[2] * 1000 + b.version[3] * 1
end)
print("* Module: "..m.short_name)
for i, mod in ipairs(m.versions) do
print(" ** "..mod.version[1].."."..mod.version[2].."."..mod.version[3])
ms[mod.version_string] = mod
end
ms[m.short_name] = m.versions[1]
end
fs.reset()
fs.mountAll(allmounts)
return ms
end
function _M:createModule(short_name, incompatible)
local dir = "/modules/"..short_name
print("Creating module", short_name, ":: (as dir)", fs.exists(dir.."/init.lua"), ":: (as team)", short_name:find(".team$"), "")
if fs.exists(dir.."/init.lua") then
local mod = self:loadDefinition(dir, nil, incompatible)
if mod and mod.short_name then
return mod
end
elseif short_name:find(".team$") then
fs.mount(fs.getRealPath(dir), "/testload", false)
local mod
if fs.exists("/testload/mod/init.lua") then
mod = self:loadDefinition("/testload", dir, incompatible)
end
fs.umount(fs.getRealPath(dir))
if mod and mod.short_name then return mod end
end
end
--- Get a module definition from the module init.lua file
function _M:loadDefinition(dir, team, incompatible)
local mod_def = loadfile(team and (dir.."/mod/init.lua") or (dir.."/init.lua"))
-- print("Loading module definition from", team and (dir.."/mod/init.lua") or (dir.."/init.lua"))
if mod_def then
-- Call the file body inside its own private environment
local mod = {rng=rng, config=config}
setfenv(mod_def, mod)
mod_def()
if not mod.long_name or not mod.name or not mod.short_name or not mod.version or not mod.starter then
print("Bad module definition", mod.long_name, mod.name, mod.short_name, mod.version, mod.starter)
return
end
-- Test engine version
local eng_req = engine.version_string(mod.engine)
mod.version_string = self:versionString(mod)
if not __available_engines.__byname[eng_req] then
print("Module mismatch engine version "..mod.version_string.." using engine "..eng_req)
if incompatible then mod.incompatible = true
else return end
end
-- Make a function to activate it
mod.load = function(mode)
if mode == "setup" then
core.display.setWindowTitle(mod.long_name)
self:setupWrite(mod)
if not team then
fs.mount(fs.getRealPath(dir), "/mod", false)
fs.mount(fs.getRealPath(dir).."/data/", "/data", false)
if fs.exists(dir.."/engine") then fs.mount(fs.getRealPath(dir).."/engine/", "/engine", false) end
else
local src = fs.getRealPath(team)
fs.mount(src, "/", false)
-- Addional teams
for i, t in ipairs(mod.teams or {}) do
local base = team:gsub("/[^/]+$", "/")
local file = base..t[1]:gsub("#name#", mod.short_name):gsub("#version#", ("%d.%d.%d"):format(mod.version[1], mod.version[2], mod.version[3]))
if fs.exists(file) then
print("Mounting additional team file:", file)
local src = fs.getRealPath(file)
fs.mount(src, "/", false)
end
end
-- Load moonscript support
if mod.moonscript then
require "moonscript"
require "moonscript.errors"
end
elseif mode == "init" then
local m = require(mod.starter)
m[1].__session_time_played_start = os.time()
m[1].__mod_info = mod
print("[MODULE LOADER] loading module", mod.long_name, "["..mod.starter.."]", "::", m[1] and m[1].__CLASSNAME, m[2] and m[2].__CLASSNAME)
return m[1], m[2]
end
end
print("Loaded module definition for "..mod.version_string.." using engine "..eng_req)
return mod
end
end
--- List all available savefiles
-- Static
for _, mod in ipairs(mods) do
local lss = {}
for i, short_name in ipairs(fs.list("/tmp/listsaves/"..mod.short_name.."/save/")) do
local dir = "/tmp/listsaves/"..mod.short_name.."/save/"..short_name
if fs.exists(dir.."/game.teag") then
local def = self:loadSavefileDescription(dir)
if def then
dg
committed
if fs.exists(dir.."/cur.png") then
def.screenshot = core.display.loadImage(dir.."/cur.png")
end
table.insert(lss, def)
end
end
end
mod.savefiles = lss
table.sort(lss, function(a, b)
return a.name < b.name
end)
end
return mods
end
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--- List all available vault characters
-- Static
function _M:listVaultSaves()
-- fs.mount(engine.homepath, "/tmp/listsaves")
local mods = self:listModules()
for _, mod in ipairs(mods) do
local lss = {}
for i, short_name in ipairs(fs.list("/"..mod.short_name.."/vault/")) do
local dir = "/"..mod.short_name.."/vault/"..short_name
if fs.exists(dir.."/character.teac") then
local def = self:loadSavefileDescription(dir)
if def then
table.insert(lss, def)
end
end
end
mod.savefiles = lss
table.sort(lss, function(a, b)
return a.name < b.name
end)
end
-- fs.umount(engine.homepath)
return mods
end
--- List all available vault characters for the currently running module
-- Static
function _M:listVaultSavesForCurrent()
local lss = {}
for i, short_name in ipairs(fs.list("/vault/")) do
local dir = "/vault/"..short_name
if fs.exists(dir.."/character.teac") then
local def = self:loadSavefileDescription(dir)
if def then
table.insert(lss, def)
end
end
end
table.sort(lss, function(a, b)
return a.name < b.name
end)
return lss
end
function _M:listAddons(mod, ignore_compat)
local load = function(dir, teaa)
local add_def = loadfile(dir.."/init.lua")
if add_def then
local add = {}
setfenv(add_def, add)
add_def()
if (ignore_compat or engine.version_string(add.version) == engine.version_string(mod.version)) and add.for_module == mod.short_name then
add.natural_compatible = engine.version_string(add.version) == engine.version_string(mod.version)
add.version_txt = ("%d.%d.%d"):format(add.version[1], add.version[2], add.version[3])
end
end
end
for i, short_name in ipairs(fs.list("/addons/")) do if short_name:find("^"..mod.short_name.."%-") then
local dir = "/addons/"..short_name
print("Checking addon", short_name, ":: (as dir)", fs.exists(dir.."/init.lua"), ":: (as teaa)", short_name:find(".teaa$"), "")
if fs.exists(dir.."/init.lua") then
load(dir, nil)
elseif short_name:find(".teaa$") then
fs.mount(fs.getRealPath(dir), "/testload", false)
local mod
if fs.exists("/testload/init.lua") then
load("/testload", dir)
end
fs.umount(fs.getRealPath(dir))
return adds
end
function _M:loadAddons(mod, saveuse)
local adds = self:listAddons(mod, true)
if saveuse then saveuse = table.reverse(saveuse) end
-- Filter based on settings
for i = #adds, 1, -1 do
local add = adds[i]
if saveuse then
if not saveuse[add.short_name] then
print("Removing addon "..add.short_name..": not allowed by savefile")
end
else
if add.dlc == "no" then
print("Removing addon "..add.short_name..": DLC required")
elseif config.settings.addons[add.for_module] and config.settings.addons[add.for_module][add.short_name] ~= nil then
-- Forbidden by config
if config.settings.addons[add.for_module][add.short_name] == false then
print("Removing addon "..add.short_name..": not allowed by config")
end
else
-- Forbidden by version
if not add.natural_compatible then
table.remove(adds, i) removed = true
end
end
end
if add.dlc and add.dlc_files then
if not removed and add.dlc_files.classes then
for _, name in ipairs(add.dlc_files.classes) do
print("Preloading DLC class", name)
local data = profile:getDLCD(add.for_module.."-"..add.short_name, ("%d.%d.%d"):format(add.version[1],add.version[2],add.version[3]), name:gsub("%.", "/")..".lua")
if data and data ~= '' then
profile.dlc_files.classes[name] = data
else
print("Removing addon "..add.short_name..": DLC class not received")
table.remove(adds, i) removed = true
break
end
end
end
end
end
_G.__addons_superload_order = {}
add.version_name = ("%s-%s-%d.%d.%d"):format(mod.short_name, add.short_name, add.version[1], add.version[2], add.version[3])
print("Binding addon", add.long_name, add.teaa, add.version_name)
else
base = fs.getRealPath(add.dir)
end
if add.teaa then fs.mount("subdir:/data/|"..fs.getRealPath(add.teaa), "/data-"..add.short_name, true)
else fs.mount(base.."/data", "/data-"..add.short_name, true)
end
end
if add.teaa then fs.mount("subdir:/superload/|"..fs.getRealPath(add.teaa), "/mod/addons/"..add.short_name.."/superload", true)
else fs.mount(base.."/superload", "/mod/addons/"..add.short_name.."/superload", true)
end
table.insert(_G.__addons_superload_order, add.short_name)
end
if add.overload then
print(" * with overload")
if add.teaa then fs.mount("subdir:/overload/|"..fs.getRealPath(add.teaa), "/", false)
else fs.mount(base.."/overload", "/", false)
end
end
if add.teaa then fs.mount("subdir:/hooks/|"..fs.getRealPath(add.teaa), "/hooks/"..add.short_name, true)
else fs.mount(base.."/hooks", "/hooks/"..add.short_name, true)
end
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-- Compute addon md5
local md5 = require "md5"
local md5s = {}
local function fp(dir)
for i, file in ipairs(fs.list(dir)) do
local f = dir.."/"..file
if fs.isdir(f) then
fp(f)
elseif f:find("%.lua$") then
local fff = fs.open(f, "r")
if fff then
local data = fff:read(10485760)
if data and data ~= "" then
md5s[#md5s+1] = f..":"..md5.sumhexa(data)
end
fff:close()
end
end
end
end
local hash_valid, hash_err
local t = core.game.getTime()
if config.settings.cheat then
hash_valid, hash_err = false, "cheat mode skipping addon validation"
else
print("[MODULE LOADER] computing addon md5 from", base)
fs.mount(base, "/loaded-addons/"..add.short_name, true)
fp("/loaded-addons/"..add.short_name)
fs.umount(base)
table.sort(md5s)
table.print(md5s)
local fmd5 = md5.sumhexa(table.concat(md5s))
print("[MODULE LOADER] addon ", add.short_name, " MD5", fmd5, "computed in ", core.game.getTime() - t, vbase)
hash_valid, hash_err = profile:checkAddonHash(mod.short_name, add.version_name, fmd5)
end
if hash_err then hash_err = hash_err .. " [addon: "..add.short_name.."]" end
add.hash_valid, add.hash_err = hash_valid, hash_err
mod.addons[add.short_name] = add
-- Grab some fun facts!
function _M:selectFunFact(ffdata)
local l = {}
print("Computing fun facts")
print(pcall(function()
if ffdata.total_time then l[#l+1] = "Total playtime of all registered players:\n"..ffdata.total_time end
if ffdata.top_five_races then l[#l+1] = ("#LIGHT_BLUE#%s#WHITE# is one of the top five played races"):format(rng.table(ffdata.top_five_races).name) end
if ffdata.top_five_classes then l[#l+1] = ("#LIGHT_BLUE#%s#WHITE# is one of the top five played classes"):format(rng.table(ffdata.top_five_classes).name) end
if ffdata.top_ten_killer then l[#l+1] = ("#CRIMSON#%s#WHITE# is one of the top ten killers"):format(rng.table(ffdata.top_ten_killer).name:capitalize()) end
if ffdata.top_ten_raceclass then l[#l+1] = ("#LIGHT_BLUE#%s#WHITE# is one of the top ten race/class combo"):format(rng.table(ffdata.top_ten_raceclass).name:capitalize()) end
if ffdata.nb_players then l[#l+1] = ("There are currently %d people playing online"):format(ffdata.nb_players) end
if ffdata.total_deaths then l[#l+1] = ("The character's vault has registered a total of #RED#%d#WHITE# character's deaths"):format(ffdata.total_deaths) end
if ffdata.wins_this_version then l[#l+1] = ("The character's vault has registered a total of #LIGHT_BLUE#%d#WHITE# winners for the current version"):format(ffdata.wins_this_version) end
if ffdata.latest_donator then l[#l+1] = ("The latest donator is #LIGHT_GREEN#%s#WHITE#. Many thanks to all donators, you are keeping this game alive!"):format(ffdata.latest_donator) end
end))
table.print(l)
return #l > 0 and rng.table(l) or false
end
--- Make a module loadscreen
function _M:loadScreen(mod)
core.display.forceRedraw()
local has_max = mod.loading_wait_ticks
if has_max then core.wait.addMaxTicks(has_max) end
local i, max, dir = has_max or 20, has_max or 20, -1
local backname = util.getval(mod.background_name) or "tome"
local bkgs = core.display.loadImage("/data/gfx/background/"..backname..".png") or core.display.loadImage("/data/gfx/background/tome.png")
local sw, sh = core.display.size()
local bw, bh = bkgs:getSize()
local bkg = {bkgs:glTexture()}
local logo = {(core.display.loadImage("/data/gfx/background/"..backname.."-logo.png") or core.display.loadImage("/data/gfx/background/tome-logo.png")):glTexture()}
local left = {core.display.loadImage("/data/gfx/waiter/left.png"):glTexture()}
local right = {core.display.loadImage("/data/gfx/waiter/right.png"):glTexture()}
local middle = {core.display.loadImage("/data/gfx/waiter/middle.png"):glTexture()}
local bar = {core.display.loadImage("/data/gfx/waiter/bar.png"):glTexture()}
local font = core.display.newFont("/data/font/DroidSans.ttf", 12)
local bfont = core.display.newFont("/data/font/DroidSans.ttf", 16)
local dx, dy = math.floor((sw - dw) / 2), sh - dh
local funfacts = nil
local ffdata = profile.funfacts
local l = rng.table(mod.load_tips)
local img = nil
if l.image then
local i = core.display.loadImage(l.image)
if i then img = {i:glTexture()} end
end
local text = bfont:draw(l.text, dw - (img and img[6] or 0), 255, 255, 255)
local text_h = #text * text[1].h
local Base = require "engine.ui.Base"
local frame = Base:makeFrame("ui/tooltip/", dw + 30, math.max((img and img[7] or 0) + (l.img_y_off or 0), text_h) + 30)
tip = function(x, y)
y = y - frame.h - 30
Base:drawFrame(frame, x+1, y+1, 0, 0, 0, 0.3)
Base:drawFrame(frame, x-3, y-3, 1, 1, 1, 0.75)
x = x + 10
y = y + 10
img[1]:toScreenFull(x, y + (l.img_y_off or 0), img[6], img[7], img[2], img[3])
x = x + img[6] + 7
end
y = y - 10 + math.floor((frame.h - text_h) / 2)
for i = 1, #text do
local item = text[i]
if not item then break end
item._tex:toScreenFull(x+2, y+2, item.w, item.h, item._tex_w, item._tex_h, 0, 0, 0, 0.8)
item._tex:toScreenFull(x, y, item.w, item.h, item._tex_w, item._tex_h)
y = y + item.h
end
end
local ffw = math.ceil(sw / 4)
if ffdata and not mod.no_funfacts then
local str = self:selectFunFact(ffdata)
local text, _, tw = font:draw(str, ffw, 255, 255, 255)
local text_h = #text * text[1].h
ffw = math.min(ffw, tw)
local Base = require "engine.ui.Base"
local frame = Base:makeFrame("ui/tooltip/", ffw + 30, text_h + 30)
funfacts = function(x, y)
x = x - ffw - 30
Base:drawFrame(frame, x+1, y+1, 0, 0, 0, 0.3)
Base:drawFrame(frame, x-3, y-3, 1, 1, 1, 0.5)
x = x + 10
y = y + 10
y = y - 10 + math.floor((frame.h - text_h) / 2)
for i = 1, #text do
local item = text[i]
if not item then break end
item._tex:toScreenFull(x+2, y+2, item.w, item.h, item._tex_w, item._tex_h, 0, 0, 0, 0.5)
item._tex:toScreenFull(x, y, item.w, item.h, item._tex_w, item._tex_h, 1, 1, 1, 0.85)
y = y + item.h
end
end
end
return function()
-- Background
local x, y = 0, 0
if bw > bh then
bh = sw * bh / bw
bw = sw
y = (sh - bh) / 2
else
bw = sh * bw / bh
bh = sh
x = (sw - bw) / 2
end
bkg[1]:toScreenFull(x, y, bw, bh, bw * bkg[4], bh * bkg[5])
-- Logo
logo[1]:toScreenFull(0, 0, logo[6], logo[7], logo[2], logo[3])
-- Progressbar
local x
if has_max then
i, max = core.wait.getTicks()
i = util.bound(i, 0, max)
else
i = i + dir
if dir > 0 and i >= max then dir = -1
elseif dir < 0 and i <= -max then dir = 1
end
local x = dw * (i / max)
local x2 = x + dw
x = util.bound(x, 0, dw)
x2 = util.bound(x2, 0, dw)
middle[1]:toScreenFull(dx, dy, dw, middle[7], middle[2], middle[3])
bar[1]:toScreenFull(dx + x, dy, w, bar[7], bar[2], bar[3])
left[1]:toScreenFull(dx - left[6] + 5, dy + (middle[7] - left[7]) / 2, left[6], left[7], left[2], left[3])
right[1]:toScreenFull(dx + dw - 5, dy + (middle[7] - right[7]) / 2, right[6], right[7], right[2], right[3])
if has_max then
font:setStyle("bold")
local txt = {core.display.drawStringBlendedNewSurface(font, math.min(100, math.floor(core.wait.getTicks() * 100 / max)).."%", 255, 255, 255):glTexture()}
font:setStyle("normal")
txt[1]:toScreenFull(dx + (dw - txt[6]) / 2 + 2, dy + (bar[7] - txt[7]) / 2 + 2, txt[6], txt[7], txt[2], txt[3], 0, 0, 0, 0.6)
txt[1]:toScreenFull(dx + (dw - txt[6]) / 2, dy + (bar[7] - txt[7]) / 2, txt[6], txt[7], txt[2], txt[3])
end
if tip then tip(dw / 2, dy) end
if funfacts then funfacts(sw, 10) end
--- Instanciate the given module, loading it and creating a new game / loading an existing one
-- @param mod the module definition as given by Module:loadDefinition()
-- @param name the savefile name
-- @param new_game true if the game must be created (aka new character)
function _M:instanciate(mod, name, new_game, no_reboot)
if not no_reboot then
local eng_v = nil
if not mod.incompatible then eng_v = ("%d.%d.%d"):format(mod.engine[1], mod.engine[2], mod.engine[3]) end
util.showMainMenu(false, mod.engine[4], eng_v, mod.version_string, name, new_game)
return
end
if mod.short_name == "boot" then profile.hash_valid = true end
mod.version_name = ("%s-%d.%d.%d"):format(mod.short_name, mod.version[1], mod.version[2], mod.version[3])
-- Turn based by default
core.game.setRealtime(0)
core.fov.set_algorithm("large_ass")
core.fov.set_permissiveness("square")
core.fov.set_actor_vision_size(1)
core.fov.set_vision_shape("circle")
-- Init the module directories
-- Check the savefile if possible, to add to the progress bar size
local savesize = 0
local save = Savefile.new("")
save:close()
-- Load the savefile if it exists, or create a new one if not (or if requested)
local save = engine.Savefile.new(name)
local save_desc
if save:check() and not new_game then
savesize = savesize + save:loadGameSize()
save_desc = self:loadSavefileDescription(save.save_dir)
end
save:close()
-- Display the loading bar
profile.waiting_auth_no_redraw = true
-- Check MD5sum with the server
local md5 = require "md5"
local md5s = {}
local function fp(dir)
for i, file in ipairs(fs.list(dir)) do
local f = dir.."/"..file
if fs.isdir(f) then
fp(f)
elseif f:find("%.lua$") then
local fff = fs.open(f, "r")
if fff then
local data = fff:read(10485760)
if data and data ~= "" then
md5s[#md5s+1] = f..":"..md5.sumhexa(data)
end
fff:close()
end
end
end
end
local t = core.game.getTime()
if config.settings.cheat then
hash_valid, hash_err = false, "cheat mode skipping validation"
else
if mod.short_name ~= "boot" then
dg
committed
fp("/mod")
fp("/data")
fp("/engine")
table.sort(md5s)
local fmd5 = md5.sumhexa(table.concat(md5s))
print("[MODULE LOADER] module MD5", fmd5, "computed in ", core.game.getTime() - t)
hash_valid, hash_err = profile:checkModuleHash(mod.version_name, fmd5)
end
self:loadAddons(mod, (save_desc and save_desc.addons) or (__module_extra_info.set_addons))
-- Check addons
if hash_valid then
for name, add in pairs(mod.addons) do
if not add.hash_valid then
hash_valid = false
hash_err = add.hash_err or "?????? unknown ...."
profile.hash_valid = false
break
end
end
end
local addl = {}
for name, add in pairs(mod.addons) do
addl[#addl+1] = add.version_name
end
mod.full_version_string = mod.version_string.." ["..table.concat(addl, ';').."]"
profile:addStatFields(unpack(mod.profile_stats_fields or {}))
profile:setConfigsBatch(true)
profile:loadModuleProfile(mod.short_name, mod)
profile:currentCharacter(mod.full_version_string, "game did not tell us")
-- Init the module code
local M, W = mod.load("init")
class:runInherited()
_G.game = M.new()
_G.game:setPlayerName(name)
-- Load the world, or make a new one
if W then
local save = Savefile.new("")
_G.world = save:loadWorld()
save:close()
if not _G.world then
_G.world = W.new()
end
_G.world:run()
end
-- Load the savefile if it exists, or create a new one if not (or if requested)
local save = engine.Savefile.new(_G.game.save_name)
if save:check() and not new_game then
local delay
_G.game, delay = save:loadGame()
delay()
else
save:delete()
end
save:close()
-- And now run it!
_G.game:prerun()
_G.game:run()
-- Try to bind some debug keys
if _G.game.key and _G.game.key.setupRebootKeys then _G.game.key:setupRebootKeys() end
if mod.allow_userchat and _G.game.key then
profile.chat:setupOnGame()
if not config.settings.chat or not config.settings.chat.channels or not config.settings.chat.channels[mod.short_name] then
profile.chat:join(mod.short_name)
profile.chat:join(mod.short_name.."-spoiler")
profile.chat:selectChannel(mod.short_name)
print("Joining default channels")
else
local def = false
for c, _ in pairs(config.settings.chat.channels[mod.short_name]) do
profile.chat:join(c)
if c == mod.short_name then def = true end
end
if def then profile.chat:selectChannel(mod.short_name) else profile.chat:selectChannel( (next(config.settings.chat.channels[mod.short_name])) ) end
print("Joining selected channels")
end
-- Disable the profile if ungood
if mod.short_name ~= "boot" then
game.log("#LIGHT_RED#Online profile disabled(switching to offline profile) due to %s.", hash_err or "???")
end
end
profile:saveGenericProfile("modules_loaded", {name=mod.short_name, nb={"inc", 1}})
profile:setConfigsBatch(false)
-- TODO: Replace this with loading quickhotkeys from the profile.
if engine.interface.PlayerHotkeys then engine.interface.PlayerHotkeys:loadQuickHotkeys(mod.short_name, Savefile.hotkeys_file) end
profile.waiting_auth_no_redraw = false
end
--- Setup write dir for a module
-- Static
function _M:setupWrite(mod)
-- Create module directory
fs.setWritePath(engine.homepath)
fs.mkdir(mod.short_name)
fs.mkdir(mod.short_name.."/save")
-- Enter module directory
local base = engine.homepath .. fs.getPathSeparator() .. mod.short_name
fs.setWritePath(base)
fs.mount(base, "/", false)
end
--- Get a savefile description from the savefile desc.lua file
function _M:loadSavefileDescription(dir)
local ls_def = loadfile(dir.."/desc.lua")
if ls_def then
-- Call the file body inside its own private environment
local ls = {}
setfenv(ls_def, ls)
ls_def()
if not ls.name or not ls.description then return end
ls.dir = dir
return ls
end
end
--- Loads a list of modules from te4.org/modules.lualist
-- Calling this function starts a background thread, which can be waited on by the returned lina object
-- @param src the url to load the list from, if nil it will default to te4.org
-- @return a linda object (see lua lanes documentation) which should be waited upon like this <code>local mylist = l:receive("moduleslist")</code>. Also returns a thread handle
function _M:loadRemoteList(src)
local DownloadDialog = require "engine.dialogs.DownloadDialog"
local d = DownloadDialog.new("Fetching updates", "http://te4.org/dl/t-engine/t-engine4-windows-1.0.0beta21.zip")
d:startDownload()