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-- Copyright (C) 2009, 2010, 2011, 2012, 2013 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
local Talents = require "engine.interface.ActorTalents"
newEntity{
define_as = "BASE_HELM",
slot = "HEAD",
type = "armor", subtype="head",
display = "]", color=colors.SLATE, image = resolvers.image_material("helm", "metal"),
moddable_tile = resolvers.moddable_tile("helm"),
require = { talent = { Talents.T_ARMOUR_TRAINING }, },
desc = [[A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.]],
randart_able = "/data/general/objects/random-artifacts/generic.lua",
egos = "/data/general/objects/egos/helm.lua", egos_chance = { prefix=resolvers.mbonus(40, 5), suffix=resolvers.mbonus(40, 5) },
wielder = {
combat_armor = 3,
fatigue = 5,
},
}
newEntity{ base = "BASE_HELM",
wielder = {
combat_armor = 4,
fatigue = 4,
},
}
newEntity{ base = "BASE_HELM",