-- ToME - Tales of Maj'Eyal -- Copyright (C) 2009, 2010, 2011, 2012, 2013 Nicolas Casalini -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program. If not, see <http://www.gnu.org/licenses/>. -- -- Nicolas Casalini "DarkGod" -- darkgod@te4.org local Talents = require "engine.interface.ActorTalents" newEntity{ define_as = "BASE_HELM", slot = "HEAD", type = "armor", subtype="head", add_name = " (#ARMOR#)", display = "]", color=colors.SLATE, image = resolvers.image_material("helm", "metal"), moddable_tile = resolvers.moddable_tile("helm"), require = { talent = { Talents.T_ARMOUR_TRAINING }, }, encumber = 3, rarity = 7, metallic = true, desc = [[A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.]], randart_able = "/data/general/objects/random-artifacts/generic.lua", egos = "/data/general/objects/egos/helm.lua", egos_chance = { prefix=resolvers.mbonus(40, 5), suffix=resolvers.mbonus(40, 5) }, } newEntity{ base = "BASE_HELM", name = "iron helm", short_name = "iron", level_range = {1, 20}, cost = 5, material_level = 1, wielder = { combat_armor = 3, fatigue = 5, }, } newEntity{ base = "BASE_HELM", name = "dwarven-steel helm", short_name = "d.steel", level_range = {20, 40}, cost = 7, material_level = 3, wielder = { combat_armor = 4, fatigue = 4, }, } newEntity{ base = "BASE_HELM", name = "voratun helm", short_name = "voratun", level_range = {40, 50}, cost = 10, material_level = 5, wielder = { combat_armor = 5, fatigue = 5, }, }