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--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
local Talents = require "engine.interface.ActorTalents"
newEntity{
slot = "HANDS",
type = "armor", subtype="hands",
moddable_tile = resolvers.moddable_tile("gauntlets"),
require = { talent = { Talents.T_ARMOUR_TRAINING }, },
encumber = 1.5,
rarity = 9,
metallic = true,
desc = [[Metal gloves protecting the hands up to the middle of the lower arm.]],
randart_able = "/data/general/objects/random-artifacts/gloves.lua",
egos = "/data/general/objects/egos/gloves.lua", egos_chance = { prefix=resolvers.mbonus(40, 5), suffix=resolvers.mbonus(40, 5) },
}
level_range = {1, 20},
cost = 5,
material_level = 1,
wielder = {
combat_armor = 1,
apr = 3,
physcrit = 2,
material_level = 3,
wielder = {
combat_armor = 2,
apr = 9,
physcrit = 8,
material_level = 5,
wielder = {
combat_armor = 3,
apr = 15,
physcrit = 10,