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Commit 21257fc2 authored by dg's avatar dg
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fix

git-svn-id: http://svn.net-core.org/repos/t-engine4@1274 51575b47-30f0-44d4-a5cc-537603b46e54
parent 01a47b57
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......@@ -136,7 +136,7 @@ newEntity{
rarity = 3,
cost = 5,
wielder = {
inc_damage={ [DamageType.PYSICAL] = resolvers.mbonus_material(8, 3, function(e, v) return v * 0.8 end), },
inc_damage={ [DamageType.PHYSICAL] = resolvers.mbonus_material(8, 3, function(e, v) return v * 0.8 end), },
},
}
......
......@@ -20,7 +20,7 @@
local Talents = require "engine.interface.ActorTalents"
newEntity{
define_as = "BASE_GAUNTLET",
define_as = "BASE_GAUNTLETS",
slot = "HANDS",
type = "armor", subtype="hands",
add_name = " (#ARMOR#)",
......@@ -34,7 +34,7 @@ newEntity{
egos = "/data/general/objects/egos/gloves.lua", egos_chance = { prefix=resolvers.mbonus(40, 5), suffix=resolvers.mbonus(40, 5) },
}
newEntity{ base = "BASE_GAUNTLET",
newEntity{ base = "BASE_GAUNTLETS",
name = "iron gauntlets",
level_range = {1, 20},
cost = 5,
......@@ -44,7 +44,7 @@ newEntity{ base = "BASE_GAUNTLET",
},
}
newEntity{ base = "BASE_GAUNTLET",
newEntity{ base = "BASE_GAUNTLETS",
name = "dwarven-steel gauntlets",
level_range = {20, 40},
cost = 7,
......@@ -54,7 +54,7 @@ newEntity{ base = "BASE_GAUNTLET",
},
}
newEntity{ base = "BASE_GAUNTLET",
newEntity{ base = "BASE_GAUNTLETS",
name = "mithril gauntlets",
level_range = {40, 50},
cost = 10,
......
......@@ -20,7 +20,7 @@
local Talents = require "engine.interface.ActorTalents"
newEntity{
define_as = "BASE_GLOVE",
define_as = "BASE_GLOVES",
slot = "HANDS",
type = "armor", subtype="hands",
add_name = " (#ARMOR#)",
......@@ -33,7 +33,7 @@ newEntity{
egos = "/data/general/objects/egos/gloves.lua", egos_chance = { prefix=resolvers.mbonus(40, 5), suffix=resolvers.mbonus(40, 5) },
}
newEntity{ base = "BASE_GLOVE",
newEntity{ base = "BASE_GLOVES",
name = "rough leather gloves",
level_range = {1, 20},
cost = 5,
......@@ -43,7 +43,7 @@ newEntity{ base = "BASE_GLOVE",
},
}
newEntity{ base = "BASE_GLOVE",
newEntity{ base = "BASE_GLOVES",
name = "hardened leather gloves",
level_range = {20, 40},
cost = 7,
......@@ -53,7 +53,7 @@ newEntity{ base = "BASE_GLOVE",
},
}
newEntity{ base = "BASE_GLOVE",
newEntity{ base = "BASE_GLOVES",
name = "drakeskin leather gloves",
level_range = {40, 50},
cost = 10,
......
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