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-- TE4 - T-Engine 4
-- Copyright (C) 2009 - 2014 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
require "engine.class"
local Savefile = require "engine.Savefile"
local UIBase = require "engine.ui.Base"
require "engine.PlayerProfile"
--- Handles dialog windows
module(..., package.seeall, class.make)
--- Create a version string for the module version
-- Static
function _M:versionString(mod)
return ("%s-%d.%d.%d"):format(mod.short_name, mod.version[1], mod.version[2], mod.version[3])
end
--- List all available modules
-- Static
local ms = {}
local allmounts = fs.getSearchPath(true)
fs.mount(engine.homepath, "/")
local knowns = {}
for i, short_name in ipairs(fs.list("/modules/")) do
if not moddir_filter or moddir_filter(short_name) then
local mod = self:createModule(short_name, incompatible)
if mod then
if not knowns[mod.short_name] then
table.insert(ms, {short_name=mod.short_name, name=mod.name, versions={}})
knowns[mod.short_name] = ms[#ms]
end
local v = knowns[mod.short_name].versions
v[#v+1] = mod
end
end
end
table.sort(ms, function(a, b)
print(a.short_name,b.short_name)
if a.short_name == "tome" then return 1
elseif b.short_name == "tome" then return nil
else return a.name < b.name
end
end)
for i, m in ipairs(ms) do
table.sort(m.versions, function(b, a)
return a.version[1] * 1000000 + a.version[2] * 1000 + a.version[3] * 1 < b.version[1] * 1000000 + b.version[2] * 1000 + b.version[3] * 1
end)
print("* Module: "..m.short_name)
for i, mod in ipairs(m.versions) do
print(" ** "..mod.version[1].."."..mod.version[2].."."..mod.version[3])
ms[mod.version_string] = mod
end
ms[m.short_name] = m.versions[1]
end
fs.reset()
fs.mountAll(allmounts)
return ms
end
function _M:createModule(short_name, incompatible)
local dir = "/modules/"..short_name
print("Creating module", short_name, ":: (as dir)", fs.exists(dir.."/init.lua"), ":: (as team)", short_name:find(".team$"), "")
if fs.exists(dir.."/init.lua") then
local mod = self:loadDefinition(dir, nil, incompatible)
if mod and mod.short_name then
return mod
end
elseif short_name:find(".team$") then
fs.mount(fs.getRealPath(dir), "/testload", false)
local mod
if fs.exists("/testload/mod/init.lua") then
mod = self:loadDefinition("/testload", dir, incompatible)
end
fs.umount(fs.getRealPath(dir))
if mod and mod.short_name then return mod end
end
end
--- Get a module definition from the module init.lua file
function _M:loadDefinition(dir, team, incompatible)
local mod_def = loadfile(team and (dir.."/mod/init.lua") or (dir.."/init.lua"))
-- print("Loading module definition from", team and (dir.."/mod/init.lua") or (dir.."/init.lua"))
if mod_def then
-- Call the file body inside its own private environment
local mod = {rng=rng, config=config}
setfenv(mod_def, mod)
mod_def()
if not mod.long_name or not mod.name or not mod.short_name or not mod.version or not mod.starter then
print("Bad module definition", mod.long_name, mod.name, mod.short_name, mod.version, mod.starter)
return
end
-- Test engine version
local eng_req = engine.version_string(mod.engine)
mod.version_string = self:versionString(mod)
if not __available_engines.__byname[eng_req] then
print("Module mismatch engine version "..mod.version_string.." using engine "..eng_req)
if incompatible then mod.incompatible = true
else return end
end
-- Make a function to activate it
mod.load = function(mode)
if mode == "setup" then
core.display.setWindowTitle(mod.long_name)
self:setupWrite(mod)
if not team then
fs.mount(fs.getRealPath(dir), "/mod", false)
fs.mount(fs.getRealPath(dir).."/data/", "/data", false)
if fs.exists(dir.."/engine") then fs.mount(fs.getRealPath(dir).."/engine/", "/engine", false) end
else
local src = fs.getRealPath(team)
fs.mount(src, "/", false)
-- Addional teams
for i, t in ipairs(mod.teams or {}) do
local base = team:gsub("/[^/]+$", "/")
local file = base..t[1]:gsub("#name#", mod.short_name):gsub("#version#", ("%d.%d.%d"):format(mod.version[1], mod.version[2], mod.version[3]))
if fs.exists(file) then
print("Mounting additional team file:", file)
local src = fs.getRealPath(file)
fs.mount(src, t[3], false)
-- Load moonscript support
if mod.moonscript then
require "moonscript"
require "moonscript.errors"
end
elseif mode == "init" then
local m = require(mod.starter)
m[1].__session_time_played_start = os.time()
m[1].__mod_info = mod
print("[MODULE LOADER] loading module", mod.long_name, "["..mod.starter.."]", "::", m[1] and m[1].__CLASSNAME, m[2] and m[2].__CLASSNAME)
return m[1], m[2]
end
end
print("Loaded module definition for "..mod.version_string.." using engine "..eng_req)
return mod
end
end
--- List all available savefiles
-- Static
local steamsaves = {}
if core.steam then
local list = core.steam.listFilesEndingWith("game.teag")
for _, file in ipairs(list) do
local _, _, modname, char = file:find("^([^/]+)/save/([^/]+)/game%.teag$")
if modname then
steamsaves[modname] = steamsaves[modname] or {}
steamsaves[modname][char] = true
end
end
end
for _, mod in ipairs(mods) do
local lss = {}
local oldwrite = fs.getWritePath()
self:setupWrite(mod, true)
for i, short_name in ipairs(fs.list("/tmp/listsaves/"..mod.short_name.."/save/")) do
local sdir = "/save/"..short_name
local dir = "/tmp/listsaves/"..mod.short_name..sdir
if fs.exists(dir.."/game.teag") or (core.steam and core.steam.checkFile(sdir.."/game.teag")) then
if steamsaves[mod.short_name] then steamsaves[mod.short_name][short_name:lower()] = nil end
if core.steam then core.steam.readFile(sdir.."/desc.lua") end
local def = self:loadSavefileDescription(dir)
if def then
if def.loadable and fs.exists(dir.."/cur.png") then
def.screenshot = core.display.loadImage(dir.."/cur.png")
dg
committed
end
table.insert(lss, def)
end
end
end
if steamsaves[mod.short_name] then for short_name, _ in pairs(steamsaves[mod.short_name]) do
local sdir = "/save/"..short_name
local dir = "/tmp/listsaves/"..mod.short_name..sdir
if core.steam.checkFile(sdir.."/game.teag") then
core.steam.readFile(sdir.."/desc.lua")
local def = self:loadSavefileDescription(dir)
if def then
if def.loadable and fs.exists(dir.."/cur.png") then
def.screenshot = core.display.loadImage(dir.."/cur.png")
end
table.insert(lss, def)
end
end
end end
fs.setWritePath(oldwrite)
mod.savefiles = lss
table.sort(lss, function(a, b)
return a.name < b.name
end)
end
return mods
end
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--- List all available vault characters
-- Static
function _M:listVaultSaves()
-- fs.mount(engine.homepath, "/tmp/listsaves")
local mods = self:listModules()
for _, mod in ipairs(mods) do
local lss = {}
for i, short_name in ipairs(fs.list("/"..mod.short_name.."/vault/")) do
local dir = "/"..mod.short_name.."/vault/"..short_name
if fs.exists(dir.."/character.teac") then
local def = self:loadSavefileDescription(dir)
if def then
table.insert(lss, def)
end
end
end
mod.savefiles = lss
table.sort(lss, function(a, b)
return a.name < b.name
end)
end
-- fs.umount(engine.homepath)
return mods
end
--- List all available vault characters for the currently running module
-- Static
function _M:listVaultSavesForCurrent()
local lss = {}
for i, short_name in ipairs(fs.list("/vault/")) do
local dir = "/vault/"..short_name
if fs.exists(dir.."/character.teac") then
local def = self:loadSavefileDescription(dir)
if def then
table.insert(lss, def)
end
end
end
table.sort(lss, function(a, b)
return a.name < b.name
end)
return lss
end
function _M:listAddons(mod, ignore_compat)
local load = function(dir, teaa)
local add_def = loadfile(dir.."/init.lua")
if add_def then
local add = {}
setfenv(add_def, add)
add_def()
if (ignore_compat or engine.version_nearly_same(mod.version, add.version)) and add.for_module == mod.short_name then
add.natural_compatible = engine.version_nearly_same(mod.version, add.version)
add.version_txt = ("%d.%d.%d"):format(add.version[1], add.version[2], add.version[3])
if add.id_dlc and not profile:allowDLC(add.id_dlc) then add.id_dlc = "no" end
local parse = function(basedir)
for i, short_name in ipairs(fs.list(basedir)) do if short_name:find("^"..mod.short_name.."%-") then
local dir = basedir..short_name
print("Checking addon", short_name, ":: (as dir)", fs.exists(dir.."/init.lua"), ":: (as teaa)", short_name:find(".teaa$"), "")
if fs.exists(dir.."/init.lua") then
load(dir, nil)
elseif short_name:find(".teaa$") then
fs.mount(fs.getRealPath(dir), "/testload", false)
local mod
if fs.exists("/testload/init.lua") then
load("/testload", dir)
end
fs.umount(fs.getRealPath(dir))
return adds
end
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function _M:addonMD5(add, base)
local t = core.game.getTime()
if not base then
if add.teaa then base = fs.getRealPath(add.teaa)
else base = fs.getRealPath(add.dir) end
end
local md5 = require "md5"
local md5s = {}
local function fp(dir)
for i, file in ipairs(fs.list(dir)) do
local f = dir.."/"..file
if fs.isdir(f) then
fp(f)
elseif f:find("%.lua$") then
local fff = fs.open(f, "r")
if fff then
local data = fff:read(10485760)
if data and data ~= "" then
md5s[#md5s+1] = f..":"..md5.sumhexa(data)
end
fff:close()
end
end
end
end
print("[MODULE LOADER] computing addon md5 from", base)
fs.mount(base, "/loaded-addons/"..add.short_name, true)
fp("/loaded-addons/"..add.short_name)
fs.umount(base)
table.sort(md5s)
table.print(md5s)
local fmd5 = md5.sumhexa(table.concat(md5s))
print("[MODULE LOADER] addon ", add.short_name, " MD5", fmd5, "computed in ", core.game.getTime() - t, vbase)
return fmd5
end
function _M:loadAddons(mod, saveuse)
local adds = self:listAddons(mod, true)
if saveuse then saveuse = table.reverse(saveuse) end
-- Filter based on settings
for i = #adds, 1, -1 do
local add = adds[i]
if saveuse then
if not saveuse[add.short_name] then
print("Removing addon "..add.short_name..": not allowed by savefile")
end
else
DarkGod
committed
if add.cheat_only and not config.settings.cheat then
print("Removing addon "..add.short_name..": cheat mode required")
table.remove(adds, i) removed = true
elseif add.dlc == "no" then
print("Removing addon "..add.short_name..": donator required")
table.remove(adds, i) removed = true
elseif add.id_dlc == "no" then
print("Removing addon "..add.short_name..": DLC not granted")
elseif config.settings.addons[add.for_module] and config.settings.addons[add.for_module][add.short_name] ~= nil then
-- Forbidden by config
if config.settings.addons[add.for_module][add.short_name] == false then
print("Removing addon "..add.short_name..": not allowed by config")
end
else
-- Forbidden by version
if not add.natural_compatible then
table.remove(adds, i) removed = true
end
end
end
if add.dlc and add.dlc_files then
if not removed and add.dlc_files.classes then
for _, name in ipairs(add.dlc_files.classes) do
print("Preloading DLC class", name)
local data = profile:getDLCD(add.for_module.."-"..add.short_name, ("%d.%d.%d"):format(add.version[1],add.version[2],add.version[3]), name:gsub("%.", "/")..".lua")
if data and data ~= '' then
profile.dlc_files.classes[name] = data
elseif not __module_extra_info.ignore_addons_not_loading then
print("Removing addon "..add.short_name..": DLC class not received")
table.remove(adds, i) removed = true
if saveuse then
-- The savefile requires it, but we couldnt activate it, abord
core.game.setRebootMessage(([[The savefile requires the #YELLOW#%s#WHITE# addon.
Some of its features require being online and could not be enabled. To prevent damaging the savefile loading was aborded.
You may try to force loading if you are sure the savefile does not use that addon, at your own risk, by checking the "Ignore unloadable addons" checkbox on the load game screen..]]):format(add.long_name))
util.showMainMenu(nil, nil, nil, nil, nil, nil, "show_ignore_addons_not_loading=true")
end
else
add.dlc = "no"
print("Removing addon "..add.short_name..": dlc file required not found")
table.remove(adds, i) removed = true
end
end
end
end
DarkGod
committed
local hooks_list = {}
_G.__addons_superload_order = {}
add.version_name = ("%s-%s-%d.%d.%d"):format(mod.short_name, add.short_name, add.version[1], add.version[2], add.version[3])
print("Binding addon", add.long_name, add.teaa, add.version_name)
else
base = fs.getRealPath(add.dir)
end
if add.teaa then fs.mount("subdir:/data/|"..fs.getRealPath(add.teaa), "/data-"..add.short_name, true)
else fs.mount(base.."/data", "/data-"..add.short_name, true)
end
end
if add.teaa then fs.mount("subdir:/superload/|"..fs.getRealPath(add.teaa), "/mod/addons/"..add.short_name.."/superload", true)
else fs.mount(base.."/superload", "/mod/addons/"..add.short_name.."/superload", true)
end
table.insert(_G.__addons_superload_order, add.short_name)
end
if add.overload then
print(" * with overload")
if add.teaa then fs.mount("subdir:/overload/|"..fs.getRealPath(add.teaa), "/", false)
else fs.mount(base.."/overload", "/", false)
end
end
if add.teaa then fs.mount("subdir:/hooks/|"..fs.getRealPath(add.teaa), "/hooks/"..add.short_name, true)
else fs.mount(base.."/hooks", "/hooks/"..add.short_name, true)
end
DarkGod
committed
hooks_list[#hooks_list+1] = "/hooks/"..add.short_name
-- Compute addon md5
local hash_valid, hash_err
if config.settings.cheat then
hash_valid, hash_err = false, "cheat mode skipping addon validation"
else
local fmd5 = self:addonMD5(add)
hashlist[#hashlist+1] = {module=mod.short_name, addon=add.version_name, md5=fmd5}
-- hash_valid, hash_err = profile:checkAddonHash(mod.short_name, add.version_name, fmd5)
-- if hash_err then hash_err = hash_err .. " [addon: "..add.short_name.."]" end
-- add.hash_valid, add.hash_err = hash_valid, hash_err
mod.addons[add.short_name] = add
DarkGod
committed
-- We load hooks at the end of all superloads and overloads
-- If the code in /hooks/ is run earlier, it will load early versions of the dependent files and subsequent superloads and overloads will be disregarded.
print("Post-processing hooks.")
for i, dir in ipairs(hooks_list) do
self:setCurrentHookDir(dir.."/")
dofile(dir.."/load.lua")
end
self:setCurrentHookDir(nil)
-- Grab some fun facts!
function _M:selectFunFact(ffdata)
local l = {}
print("Computing fun facts")
print(pcall(function()
if ffdata.total_time then l[#l+1] = "Total playtime of all registered players:\n"..ffdata.total_time end
if ffdata.top_five_races then l[#l+1] = ("#LIGHT_BLUE#%s#WHITE# is one of the top five played races"):format(rng.table(ffdata.top_five_races).name) end
if ffdata.top_five_classes then l[#l+1] = ("#LIGHT_BLUE#%s#WHITE# is one of the top five played classes"):format(rng.table(ffdata.top_five_classes).name) end
if ffdata.top_ten_killer then l[#l+1] = ("#CRIMSON#%s#WHITE# is one of the top ten killers"):format(rng.table(ffdata.top_ten_killer).name:capitalize()) end
if ffdata.top_ten_raceclass then l[#l+1] = ("#LIGHT_BLUE#%s#WHITE# is one of the top ten race/class combo"):format(rng.table(ffdata.top_ten_raceclass).name:capitalize()) end
if ffdata.nb_players then l[#l+1] = ("There are currently %d people playing online"):format(ffdata.nb_players) end
if ffdata.total_deaths then l[#l+1] = ("The character's vault has registered a total of #RED#%d#WHITE# character's deaths"):format(ffdata.total_deaths) end
if ffdata.wins_this_version then l[#l+1] = ("The character's vault has registered a total of #LIGHT_BLUE#%d#WHITE# winners for the current version"):format(ffdata.wins_this_version) end
if ffdata.latest_donator then l[#l+1] = ("The latest donator is #LIGHT_GREEN#%s#WHITE#. Many thanks to all donators, you are keeping this game alive!"):format(ffdata.latest_donator) end
end))
table.print(l)
return #l > 0 and rng.table(l) or false
end
--- Make a module loadscreen
function _M:loadScreen(mod)
core.display.forceRedraw()
local has_max = mod.loading_wait_ticks
if has_max then core.wait.addMaxTicks(has_max) end
local i, max, dir = has_max or 20, has_max or 20, -1
local backname = util.getval(mod.background_name) or "tome"
local bkgs = core.display.loadImage("/data/gfx/background/"..backname..".png") or core.display.loadImage("/data/gfx/background/tome.png")
local sw, sh = core.display.size()
local bw, bh = bkgs:getSize()
local bkg = {bkgs:glTexture()}
local logo = {(core.display.loadImage("/data/gfx/background/"..backname.."-logo.png") or core.display.loadImage("/data/gfx/background/tome-logo.png")):glTexture()}
local pubimg, publisher = core.display.loadImage("/data/gfx/background/netcore-logo.png"), nil
if pubimg then publisher = {pubimg:glTexture()} end
local left = {core.display.loadImage("/data/gfx/metal-ui/waiter/left.png"):glTexture()}
local right = {core.display.loadImage("/data/gfx/metal-ui/waiter/right.png"):glTexture()}
local middle = {core.display.loadImage("/data/gfx/metal-ui/waiter/middle.png"):glTexture()}
local bar = {core.display.loadImage("/data/gfx/metal-ui/waiter/bar.png"):glTexture()}
local font = core.display.newFont("/data/font/DroidSans.ttf", 12)
local bfont = core.display.newFont("/data/font/DroidSans.ttf", 16)
local dx, dy = math.floor((sw - dw) / 2), sh - dh
local funfacts = nil
local ffdata = profile.funfacts
local l = rng.table(mod.load_tips)
local img = nil
if l.image then
local i = core.display.loadImage(l.image)
if i then img = {i:glTexture()} end
end
local text = bfont:draw(l.text, dw - (img and img[6] or 0), 255, 255, 255)
local text_h = #text * text[1].h
local Base = require "engine.ui.Base"
local frame = Base:makeFrame("ui/tooltip/", dw + 30, math.max((img and img[7] or 0) + (l.img_y_off or 0), text_h) + 30)
tip = function(x, y)
y = y - frame.h - 30
Base:drawFrame(frame, x+1, y+1, 0, 0, 0, 0.3)
Base:drawFrame(frame, x-3, y-3, 1, 1, 1, 0.75)
x = x + 10
y = y + 10
img[1]:toScreenFull(x, y + (l.img_y_off or 0), img[6], img[7], img[2], img[3])
x = x + img[6] + 7
end
y = y - 10 + math.floor((frame.h - text_h) / 2)
for i = 1, #text do
local item = text[i]
if not item then break end
item._tex:toScreenFull(x+2, y+2, item.w, item.h, item._tex_w, item._tex_h, 0, 0, 0, 0.8)
item._tex:toScreenFull(x, y, item.w, item.h, item._tex_w, item._tex_h)
y = y + item.h
end
end
local ffw = math.ceil(sw / 4)
if ffdata and mod.show_funfacts then
local str = self:selectFunFact(ffdata)
local text, _, tw = font:draw(str, ffw, 255, 255, 255)
local text_h = #text * text[1].h
ffw = math.min(ffw, tw)
local Base = require "engine.ui.Base"
local frame = Base:makeFrame("ui/tooltip/", ffw + 30, text_h + 30)
funfacts = function(x, y)
x = x - ffw - 30
Base:drawFrame(frame, x+1, y+1, 0, 0, 0, 0.3)
Base:drawFrame(frame, x-3, y-3, 1, 1, 1, 0.5)
x = x + 10
y = y + 10
y = y - 10 + math.floor((frame.h - text_h) / 2)
for i = 1, #text do
local item = text[i]
if not item then break end
item._tex:toScreenFull(x+2, y+2, item.w, item.h, item._tex_w, item._tex_h, 0, 0, 0, 0.5)
item._tex:toScreenFull(x, y, item.w, item.h, item._tex_w, item._tex_h, 1, 1, 1, 0.85)
y = y + item.h
end
end
end
return function()
-- Background
local x, y = 0, 0
if bw > bh then
bh = sw * bh / bw
bw = sw
y = (sh - bh) / 2
else
bw = sh * bw / bh
bh = sh
x = (sw - bw) / 2
end
bkg[1]:toScreenFull(x, y, bw, bh, bw * bkg[4], bh * bkg[5])
-- Logo
logo[1]:toScreenFull(0, 0, logo[6], logo[7], logo[2], logo[3])
-- Publisher Logo
if publisher then publisher[1]:toScreenFull(sw - publisher[6], 0, publisher[6], publisher[7], publisher[2], publisher[3]) end
if has_max then
i, max = core.wait.getTicks()
i = util.bound(i, 0, max)
else
i = i + dir
if dir > 0 and i >= max then dir = -1
elseif dir < 0 and i <= -max then dir = 1
end
local x = dw * (i / max)
local x2 = x + dw
x = util.bound(x, 0, dw)
x2 = util.bound(x2, 0, dw)
middle[1]:toScreenFull(dx, dy, dw, middle[7], middle[2], middle[3])
bar[1]:toScreenFull(dx + x, dy, w, bar[7], bar[2], bar[3])
left[1]:toScreenFull(dx - left[6] + 5, dy + (middle[7] - left[7]) / 2, left[6], left[7], left[2], left[3])
right[1]:toScreenFull(dx + dw - 5, dy + (middle[7] - right[7]) / 2, right[6], right[7], right[2], right[3])
if has_max then
font:setStyle("bold")
local txt = {core.display.drawStringBlendedNewSurface(font, math.min(100, math.floor(core.wait.getTicks() * 100 / max)).."%", 255, 255, 255):glTexture()}
font:setStyle("normal")
txt[1]:toScreenFull(dx + (dw - txt[6]) / 2 + 2, dy + (bar[7] - txt[7]) / 2 + 2, txt[6], txt[7], txt[2], txt[3], 0, 0, 0, 0.6)
txt[1]:toScreenFull(dx + (dw - txt[6]) / 2, dy + (bar[7] - txt[7]) / 2, txt[6], txt[7], txt[2], txt[3])
end
if tip then tip(dw / 2, dy) end
if funfacts then funfacts(sw, 10) end
--- Instanciate the given module, loading it and creating a new game / loading an existing one
-- @param mod the module definition as given by Module:loadDefinition()
-- @param name the savefile name
-- @param new_game true if the game must be created (aka new character)
function _M:instanciate(mod, name, new_game, no_reboot, extra_module_info)
if not no_reboot then
local eng_v = nil
if not mod.incompatible then eng_v = ("%d.%d.%d"):format(mod.engine[1], mod.engine[2], mod.engine[3]) end
util.showMainMenu(false, mod.engine[4], eng_v, mod.version_string, name, new_game, extra_module_info)
return
end
if mod.short_name == "boot" then profile.hash_valid = true end
mod.version_name = ("%s-%d.%d.%d"):format(mod.short_name, mod.version[1], mod.version[2], mod.version[3])
-- Turn based by default
core.game.setRealtime(0)
DarkGod
committed
-- Disable particles FBO
core.particles.defineFramebuffer(nil)
core.fov.set_algorithm("large_ass")
core.fov.set_actor_vision_size(1)
core.fov.set_vision_shape("circle")
-- Init the module directories
-- Check the savefile if possible, to add to the progress bar size
local savesize = 0
local save = Savefile.new("")
save:close()
-- Load the savefile if it exists, or create a new one if not (or if requested)
local save = engine.Savefile.new(name)
local save_desc
if save:check() and not new_game then
savesize = savesize + save:loadGameSize()
save_desc = self:loadSavefileDescription(save.save_dir)
end
save:close()
-- Display the loading bar
profile.waiting_auth_no_redraw = true
-- Check MD5sum with the server
local md5 = require "md5"
local md5s = {}
local function fp(dir)
for i, file in ipairs(fs.list(dir)) do
local f = dir.."/"..file
if fs.isdir(f) then
fp(f)
elseif f:find("%.lua$") then
local fff = fs.open(f, "r")
if fff then
local data = fff:read(10485760)
if data and data ~= "" then
md5s[#md5s+1] = f..":"..md5.sumhexa(data)
end
fff:close()
end
end
end
end
local t = core.game.getTime()
if config.settings.cheat then
hash_valid, hash_err = false, "cheat mode skipping validation"
else
if mod.short_name ~= "boot" then
dg
committed
fp("/mod")
fp("/data")
fp("/engine")
table.sort(md5s)
print("[MODULE LOADER] module MD5", module_md5, "computed in ", core.game.getTime() - t)
local hashlist = self:loadAddons(mod, (save_desc and save_desc.addons) or (__module_extra_info.set_addons))
-- Check all hashes at once
hashlist[#hashlist+1] = {module=mod.version_name, md5=module_md5}
hash_valid, hash_err = profile:checkBatchHash(hashlist)
print("[MODULE] All hashes validation: ", hash_valid, hash_err)
-- Now that addons are loaded we can load UI definitions
for _, file in ipairs(fs.list("/data/gfx/ui/definitions")) do
if file:find("%.lua$") then UIBase:loadUIDefinitions("/data/gfx/ui/definitions/"..file) end
end
-- Validate addons if all is valid
if hash_valid then for name, add in pairs(mod.addons) do add.hash_valid = true end end
local addl = {}
for name, add in pairs(mod.addons) do
addl[#addl+1] = add.version_name
end
mod.full_version_string = mod.version_string.." ["..table.concat(addl, ';').."]"
profile:addStatFields(unpack(mod.profile_stats_fields or {}))
profile:setConfigsBatch(true)
profile:loadModuleProfile(mod.short_name, mod)
profile:currentCharacter(mod.full_version_string, "game did not tell us")
-- Init the module code
local M, W = mod.load("init")
class:runInherited()
_G.game = M.new()
_G.game:setPlayerName(name)
-- Load the world, or make a new one
if W then
local save = Savefile.new("")
_G.world = save:loadWorld()
save:close()
if not _G.world then
_G.world = W.new()
end
_G.world:run()
end
-- Load the savefile if it exists, or create a new one if not (or if requested)
local save = engine.Savefile.new(_G.game.save_name)
if save:check() and not new_game then
local g, delay = save:loadGame()
if not g then
save:delete()
else
_G.game = g
delay()
end
else
save:delete()
end
save:close()
-- And now run it!
_G.game:prerun()
_G.game:run()
-- Try to bind some debug keys
if _G.game.key and _G.game.key.setupRebootKeys then _G.game.key:setupRebootKeys() end
if mod.allow_userchat and _G.game.key then
profile.chat:setupOnGame()
if not config.settings.chat or not config.settings.chat.channels or not config.settings.chat.channels[mod.short_name] then
profile.chat:join(mod.short_name)
profile.chat:join(mod.short_name.."-spoiler")
profile.chat:selectChannel(mod.short_name)
print("Joining default channels")
else
local def = false
for c, _ in pairs(config.settings.chat.channels[mod.short_name]) do
profile.chat:join(c)
if c == mod.short_name then def = true end
end
if def then profile.chat:selectChannel(mod.short_name) else profile.chat:selectChannel( (next(config.settings.chat.channels[mod.short_name])) ) end
print("Joining selected channels")
end
-- Disable the profile if ungood
if mod.short_name ~= "boot" then
game.log("#LIGHT_RED#Online profile disabled(switching to offline profile) due to %s.", hash_err or "???")
end
end
profile:saveGenericProfile("modules_loaded", {name=mod.short_name, nb={"inc", 1}})
profile:setConfigsBatch(false)
-- TODO: Replace this with loading quickhotkeys from the profile.
if engine.interface.PlayerHotkeys then engine.interface.PlayerHotkeys:loadQuickHotkeys(mod.short_name, Savefile.hotkeys_file) end
profile.waiting_auth_no_redraw = false
end
--- Setup write dir for a module
-- Static
function _M:setupWrite(mod, nomount)
-- Create module directory
fs.setWritePath(engine.homepath)
fs.mkdir(mod.short_name)
fs.mkdir(mod.short_name.."/save")
if core.steam then core.steam.setFileNamespace(mod.short_name) end
-- Enter module directory
local base = engine.homepath .. fs.getPathSeparator() .. mod.short_name
fs.setWritePath(base)
if not nomount then fs.mount(base, "/", false) end
end
--- Get a savefile description from the savefile desc.lua file
function _M:loadSavefileDescription(dir)
local ls_def = loadfile(dir.."/desc.lua")
if ls_def then
-- Call the file body inside its own private environment
local ls = {}
setfenv(ls_def, ls)
ls_def()
if not ls.name or not ls.description then return end
ls.dir = dir
return ls
end
end