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  1. Jan 27, 2012
    • dg's avatar
      de799e67
    • dg's avatar
      moving buffs · b6ebb60d
      dg authored
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4810 51575b47-30f0-44d4-a5cc-537603b46e54
      b6ebb60d
    • dg's avatar
      Perfect Strikes now ignores the miss chance caused by attacking an unseen foe · 21a84f65
      dg authored
      Crooked Club confusion duration reduced to 4
      Vision Runes now grant See Stealth in addition to See Invisible
      Sun Infusions no longer break stealth but instead apply a debuff that reduces stealth power for a few turns
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4809 51575b47-30f0-44d4-a5cc-537603b46e54
      21a84f65
    • dg's avatar
      Hate: Now ranges from 0 to 100 instead of 0 to 10 to be more consistent with other resources. · 48a4a52d
      dg authored
      Hate: Instead of falling to 0, hate falls to a baseline value. The baseline value is set to 50% of your current hate when you take damage, inflict damage or kill something.
      Hate: Is now affected by fatigue Cursed Form / Unnatural Body: now scales healing factor from 40% at 0 hate to 80% at 10+ hate. No longer affects damage resistance and no longer improves with cursed equipment.
      Cursed Form / Seethe: Allows you to stop hate loss but recieve other penalties
      Cursed Form / Repression: now trades up healing factor for loss of hate per kill.
      Gloom / All: Mindpower based (% chance to "hit", chance to save v Mindpower)
      Gloom / Weakness: Changed to reduce damage inflicted, attacking weakened foes adds hate.
      Gloom / Dismay: Replaces Torment; 3 turn gloom effect that guarantees 1 critical hit.
      Gloom / Sanctuary: Reduces damage that originates from outside of the gloom Slaughter / Slash: Insidious Poison effect has been changed to Cursed Wound (stackable damage reduction)
      Slaughter / Reckless Charge: Number of attacks is now limited by talent level.
      Endless Hunt / Beckon: Save v Mindpower reduces chance to move by half.
      Taking damage can dispell it (the chance to dispel is cumulative damage / maximum life).
      Strife / Dominate: Now mindpower based, Fixed range checking
      Cursed Aura: Dialog to take or reject it should only open once.
      Cursed Aura / Curse of Shrouds: should no longer cancel rest/autoexplore
      Cursed Aura / Cursed Sentry: Fixed (was completely broken)
      Dark Figure: Removed
      New Rampage/Predator/Fears afflicted trees
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4808 51575b47-30f0-44d4-a5cc-537603b46e54
      48a4a52d
    • dg's avatar
      Meditation changed to a sustain that grants equilibrium regen, mental save,... · a6a53641
      dg authored
      Meditation changed to a sustain that grants equilibrium regen, mental save, healing mod but halves all damage done
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4807 51575b47-30f0-44d4-a5cc-537603b46e54
      a6a53641
  2. Jan 26, 2012
  3. Jan 25, 2012
  4. Jan 24, 2012
  5. Jan 23, 2012
  6. Jan 18, 2012
  7. Jan 17, 2012
    • dg's avatar
      Fixing a display bug in T_GOLEM_POWER and a seriously screwy bug in... · 702a2e7e
      dg authored
      Fixing a display bug in T_GOLEM_POWER and a seriously screwy bug in T_GOLEM_RESILIENCE (thanks SomeGirl and tekrunner).
      Fixed the unavailable preUseTalent check from actually checking equilibrium, etc. (thanks edge2054).
      Fixed the transmog chest not picking up some items (thanks tiger_eye).
      Fixed a bug where Volcano would remove the Temporal Rift portals.
      Fixed Dwarf hometown disappearing (thanks tiger_eye).
      Fixed T_SWITCH_PLACE cloning the player (thanks tiger_eye).
      Fixed magicMap stopping auto-explore from doing its business (thanks tiger_eye).
      Hopefully fixed the majority of the ice block bugs (thanks tiger_eye).
      Fixed the order of quest and death at the end-game.
      Allowing DamageType.POISON to receive a table with dam and apply_power. Now T_POISON_GAS_TRAP uses the source actor's combatAttack, the Hydra's on_arrival uses the summoner's combatMindpower, and T_POISON_STORM uses the actor's combatSpellpower.
      Fixed T_RELENTLESS_PURSUIT and T_SPIN_FATE interaction.
      Changed 'encased_in_ice' to still target, but change the range to zero (thanks tiger_eye).
      Hopefully fixing invis/stealth not properly protecting the actor from some talents (thanks tiger_eye).
      Changing T_POISON_GAS_TRAP fix to resemble other traps (using check_hit).
      Fixed Rune of the Rift's description (thanks edge2054).
      
      
      git-svn-id: http://svn.net-core.org/repos/t-engine4@4785 51575b47-30f0-44d4-a5cc-537603b46e54
      702a2e7e
  8. Jan 06, 2012
  9. Jan 03, 2012
  10. Jan 02, 2012
  11. Jan 01, 2012
  12. Dec 31, 2011
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