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Saving throws now reduce duration based on a percentage (5% per difference)
Saving throws with a minimum duration can now be 'shrugged off' Accuracy now has it's own cross tier effect, Off-Guard, that increases critical strike chance and critical power by 10% Off-Balance now reduces global speed by 15% Slime slow effect reduced to 15% Hit rolls now cap out at a 20 point difference rather then 10 increasing or decreasing hit chance in 2.5% increments git-svn-id: http://svn.net-core.org/repos/t-engine4@4799 51575b47-30f0-44d4-a5cc-537603b46e54
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- game/modules/tome/class/Actor.lua 4 additions, 2 deletionsgame/modules/tome/class/Actor.lua
- game/modules/tome/class/interface/Archery.lua 6 additions, 0 deletionsgame/modules/tome/class/interface/Archery.lua
- game/modules/tome/class/interface/Combat.lua 12 additions, 7 deletionsgame/modules/tome/class/interface/Combat.lua
- game/modules/tome/data/damage_types.lua 1 addition, 1 deletiongame/modules/tome/data/damage_types.lua
- game/modules/tome/data/general/objects/egos/staves.lua 4 additions, 6 deletionsgame/modules/tome/data/general/objects/egos/staves.lua
- game/modules/tome/data/timed_effects/physical.lua 19 additions, 3 deletionsgame/modules/tome/data/timed_effects/physical.lua
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