- Mar 28, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3087 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 11, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2994 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 09, 2011
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dg authored
The C core is not split into a shared library (.so/.dll/...). The game executable is now a very simple runner that takes a core name and dynamically loads and runs it. This will allow the game to make updates even if the C core changes, since it can simply download the new dll and place it along the other engine stuff. This means that in the future when a module needs a version of the engine no present it will simply download it and switch to it. Same for old savefiles, they will use the current module & engine version to run. need people to test this on OSX as no special care has been taken for it yet *WORK IN PROGRESS* git-svn-id: http://svn.net-core.org/repos/t-engine4@2988 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 18, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2751 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2745 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 09, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@2692 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 01, 2011
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dg authored
With smooth movements on npcs will not appear to "jump" when they enter visual range and stealth npcs should work correctly git-svn-id: http://svn.net-core.org/repos/t-engine4@2258 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 22, 2010
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dg authored
The game now computes "keyframes", those are the number of reference frames displayed. Simply this means that particles effects and such that are dependant on being called 30 times per seconds now work independantly from actual FPS. Game:display() now receives a "nb_keyframes" parameter, it should be passed to to the map an other such things (see the example module, it is easy to update, although technically not needed) Requested FPS can be changed in the video options git-svn-id: http://svn.net-core.org/repos/t-engine4@2007 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 01, 2010
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dg authored
Added core.game.setRealtime(freq) function to set the engine into realtime mode, calling tick() at the given frequency Added an example_realtime module that is an exact copy of example module but in realtime (the gameplay sucks it's not adapted) git-svn-id: http://svn.net-core.org/repos/t-engine4@1125 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 21, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@824 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
Fix dual arrows git-svn-id: http://svn.net-core.org/repos/t-engine4@823 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 12, 2010
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dg authored
protection against floating point widths git-svn-id: http://svn.net-core.org/repos/t-engine4@587 51575b47-30f0-44d4-a5cc-537603b46e54
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- Apr 01, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@486 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jan 07, 2010
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@210 51575b47-30f0-44d4-a5cc-537603b46e54
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