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Added core.game.setRealtime(freq) function to set the engine into realtime...
Added core.game.setRealtime(freq) function to set the engine into realtime mode, calling tick() at the given frequency Added an example_realtime module that is an exact copy of example module but in realtime (the gameplay sucks it's not adapted) git-svn-id: http://svn.net-core.org/repos/t-engine4@1125 51575b47-30f0-44d4-a5cc-537603b46e54
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- game/engines/default/engine/GameEnergyBased.lua 14 additions, 0 deletionsgame/engines/default/engine/GameEnergyBased.lua
- game/engines/default/engine/GameTurnBased.lua 0 additions, 13 deletionsgame/engines/default/engine/GameTurnBased.lua
- game/engines/default/engine/Module.lua 4 additions, 0 deletionsgame/engines/default/engine/Module.lua
- game/engines/default/engine/utils.lua 7 additions, 3 deletionsgame/engines/default/engine/utils.lua
- game/modules/example_realtime/class/Actor.lua 282 additions, 0 deletionsgame/modules/example_realtime/class/Actor.lua
- game/modules/example_realtime/class/Game.lua 421 additions, 0 deletionsgame/modules/example_realtime/class/Game.lua
- game/modules/example_realtime/class/Grid.lua 68 additions, 0 deletionsgame/modules/example_realtime/class/Grid.lua
- game/modules/example_realtime/class/NPC.lua 63 additions, 0 deletionsgame/modules/example_realtime/class/NPC.lua
- game/modules/example_realtime/class/Player.lua 199 additions, 0 deletionsgame/modules/example_realtime/class/Player.lua
- game/modules/example_realtime/class/interface/Combat.lua 56 additions, 0 deletionsgame/modules/example_realtime/class/interface/Combat.lua
- game/modules/example_realtime/data/birth/descriptors.lua 56 additions, 0 deletionsgame/modules/example_realtime/data/birth/descriptors.lua
- game/modules/example_realtime/data/damage_types.lua 53 additions, 0 deletionsgame/modules/example_realtime/data/damage_types.lua
- game/modules/example_realtime/data/general/grids/basic.lua 83 additions, 0 deletionsgame/modules/example_realtime/data/general/grids/basic.lua
- game/modules/example_realtime/data/general/npcs/kobold.lua 48 additions, 0 deletionsgame/modules/example_realtime/data/general/npcs/kobold.lua
- game/modules/example_realtime/data/gfx/particles/acid.lua 38 additions, 0 deletionsgame/modules/example_realtime/data/gfx/particles/acid.lua
- game/modules/example_realtime/data/rooms/pilar.lua 26 additions, 0 deletionsgame/modules/example_realtime/data/rooms/pilar.lua
- game/modules/example_realtime/data/rooms/simple.lua 37 additions, 0 deletionsgame/modules/example_realtime/data/rooms/simple.lua
- game/modules/example_realtime/data/talents.lua 60 additions, 0 deletionsgame/modules/example_realtime/data/talents.lua
- game/modules/example_realtime/data/timed_effects.lua 33 additions, 0 deletionsgame/modules/example_realtime/data/timed_effects.lua
- game/modules/example_realtime/data/zones/dungeon/grids.lua 20 additions, 0 deletionsgame/modules/example_realtime/data/zones/dungeon/grids.lua
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