- Nov 26, 2014
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DarkGod authored
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DarkGod authored
Gem restructure Restructures how gems work. Moved most of the gem color information for various talents into a table. Now more amenable to adding new gem colors. Tirakai's Maul can have gem interactions defined easier. Goedalath Rock now gives golems shadowflame damage. Shadowflame damage type now has a text color. Gems show their 'latent damage type' on tooltips.
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- Nov 16, 2014
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DarkGod authored
Debug entity upvalue Fix temporal bolt error.
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Grayswandir authored
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DarkGod authored
Debug entity upvalue So it turns out arrows have lurking upvalues... I rewrote table.check so it gives more information and can be passed a do_recurse function. (So I could actually find the upvalues). I gave talents and talent-types a __CLASSNAME field so they're not treated as tables to be copied. (And so aren't checked for upvalues). A projectile's "def" table now has an _allow_upvalue flag, to account for the "block" upvalue that's already accounted for in the code.
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- Nov 14, 2014
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DarkGod authored
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- Nov 13, 2014
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DarkGod authored
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- Nov 12, 2014
- Nov 07, 2014
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Grayswandir authored
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- Nov 06, 2014
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Grayswandir authored
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Grayswandir authored
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Grayswandir authored
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- Nov 05, 2014
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DarkGod authored
Debug entity upvalue Moves the upvalue checker into Entity:init, so that entities created by talents and such get run through it as well.
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Grayswandir authored
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Grayswandir authored
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- Nov 03, 2014
- Nov 02, 2014
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DarkGod authored
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- Nov 01, 2014
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DarkGod authored
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- Oct 26, 2014
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Grayswandir authored
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- Oct 23, 2014
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DarkGod authored
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Grayswandir authored
Moved most of the gem color information for various talents into a table. Now more amenable to adding new gem colors. Tirakai's Maul can have gem interactions defined easier. Goedalath Rock now gives golems shadowflame damage. Shadowflame damage type now has a text color. Gems show their 'latent damage type' on tooltips.
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- Oct 22, 2014
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DarkGod authored
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Grayswandir authored
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- Oct 17, 2014
- Oct 16, 2014
- Oct 15, 2014
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DarkGod authored
Races can define "_forbid_start_override" to not be subjected to archmages/chronomancers/.. different starting zones
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