- Mar 20, 2014
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DarkGod authored
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- Jan 16, 2014
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DarkGod authored
yay
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- Nov 01, 2013
- Oct 29, 2013
- Jun 04, 2013
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dg authored
Converted all wild gifts to infinite scaling git-svn-id: http://svn.net-core.org/repos/t-engine4@6827 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 17, 2013
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6737 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 15, 2013
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6717 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 05, 2013
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6493 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6487 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 20, 2013
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6436 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 21, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6178 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 10, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6036 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 09, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@6011 51575b47-30f0-44d4-a5cc-537603b46e54
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- Oct 03, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5724 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jul 05, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5336 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 23, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5269 51575b47-30f0-44d4-a5cc-537603b46e54
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- Jun 19, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5255 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 09, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5108 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 08, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5098 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 07, 2012
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dg authored
New generic talent tree: Wild Gift/Mindstar Mastery. Available from random zigur escorts and summoners start with it locked git-svn-id: http://svn.net-core.org/repos/t-engine4@5092 51575b47-30f0-44d4-a5cc-537603b46e54
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- Apr 14, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5035 51575b47-30f0-44d4-a5cc-537603b46e54
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- Apr 11, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@5034 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 06, 2012
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4955 51575b47-30f0-44d4-a5cc-537603b46e54
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- Dec 18, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4730 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 29, 2011
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dg authored
Healing talents are disabled while frozen (this does not change anything it will just make how frozen works more obvious) git-svn-id: http://svn.net-core.org/repos/t-engine4@4705 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 26, 2011
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dg authored
Fixed Waters of Life Fixed Relentless Pursuit Fixed psionic Focus tree Fixed Shatter Infusion/Rune saturation doesnt prevent resting Moddable tiles boots appear behind the robe, not over it git-svn-id: http://svn.net-core.org/repos/t-engine4@4671 51575b47-30f0-44d4-a5cc-537603b46e54
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- Nov 10, 2011
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dg authored
All talents now have tactiacl infos about the damage type they do so that the tactical AI can choose accordingly to target's resistances New tactical AI info: CURE, so it can know when to try to remove bad effects git-svn-id: http://svn.net-core.org/repos/t-engine4@4638 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 23, 2011
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dg authored
Timed effect subtypes now use a table and can have more then one subtype Crushing hold and strangle hold will no longer deal damage if the source is dead git-svn-id: http://svn.net-core.org/repos/t-engine4@4448 51575b47-30f0-44d4-a5cc-537603b46e54
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- Sep 21, 2011
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dg authored
All timed effects are now grouped in one of four categories: physical, mental, magical or other, making it more obvious which save works with each. "Other" timed effects can never be reduced/removed/altered git-svn-id: http://svn.net-core.org/repos/t-engine4@4445 51575b47-30f0-44d4-a5cc-537603b46e54
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- Aug 23, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4223 51575b47-30f0-44d4-a5cc-537603b46e54
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- Aug 18, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@4180 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 27, 2011
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dg authored
Corrected Flameshock description Rebalanced many Brawler talents Brawlers have a new talent in finishing moves (Concussive Punch) Removed Rushing Strike but Brawlers now can learn Rush more easily Finishing moves may now be used without combo points but at reduced effect Pugilism talents that used to grant more then one combo point now grant their additional combo points at talent level 4 Increased damage scaling on most brawler striking talents Unarmed Training is now a class tree and based off cunning Conditioning tree now requires strength to learn instead of con Reduced Spacetime Tuning Cooldown git-svn-id: http://svn.net-core.org/repos/t-engine4@3453 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 19, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3413 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 15, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3378 51575b47-30f0-44d4-a5cc-537603b46e54
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3377 51575b47-30f0-44d4-a5cc-537603b46e54
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- May 14, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3366 51575b47-30f0-44d4-a5cc-537603b46e54
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- Mar 28, 2011
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dg authored
git-svn-id: http://svn.net-core.org/repos/t-engine4@3087 51575b47-30f0-44d4-a5cc-537603b46e54
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- Feb 22, 2011
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dg authored
Engine change: friendlyfire is now selffire, and friendlyfire defines if your *allies* are hit Tactical AI using NPCs will be less likely to keep hiding in corridors, they'll get into LOS to try to pound you (but then you can thus pound them too) Tactical AI now has parameters to avoid friendly fire git-svn-id: http://svn.net-core.org/repos/t-engine4@2801 51575b47-30f0-44d4-a5cc-537603b46e54
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