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Commit 297d19a4 authored by DarkGod's avatar DarkGod
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Reduced the power of Leaves Tide a bit

parent a27c2efc
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......@@ -21,7 +21,7 @@ function get_mindstar_power_mult(self, div)
local main, off = self:hasPsiblades(true, true)
if not main or not off then return 1 end
local mult = 1 + (main.combat.dam + off.combat.dam) / (div or 40)
local mult = 1 + (main.combat.dam + off.combat.dam) * 0.8 / (div or 40)
return mult
end
......@@ -106,7 +106,7 @@ newTalent{
cooldown = 25,
tactical = { ATTACK = 2, DEFEND=3 },
getDamage = function(self, t) return 5 + self:combatTalentMindDamage(t, 5, 35) * get_mindstar_power_mult(self) end,
getChance = function(self, t) return util.bound(10 + self:combatTalentMindDamage(t, 5, 35), 10, 40) * get_mindstar_power_mult(self, 90) end,
getChance = function(self, t) return util.bound(10 + self:combatTalentMindDamage(t, 3, 25), 10, 40) * get_mindstar_power_mult(self, 90) end,
on_pre_use = function(self, t, silent) if not self:hasPsiblades(true, true) then if not silent then game.logPlayer(self, "You require two psiblades in your hands to use this talent.") end return false end return true end,
action = function(self, t)
-- Add a lasting map effect
......
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