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Commit d2f5e174 authored by dg's avatar dg
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new art for zoisla

git-svn-id: http://svn.net-core.org/repos/t-engine4@4172 51575b47-30f0-44d4-a5cc-537603b46e54
parent 18127f39
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......@@ -479,6 +479,7 @@ function _M:getTextualDesc(compare_with)
compare_fields(w, compare_with, field, "combat_dam", "%+d", "Physical power: ")
compare_fields(w, compare_with, field, "combat_armor", "%+d", "Armor: ")
compare_fields(w, compare_with, field, "combat_armor_hardiness", "%+d%%", "Armor Hardiness: ")
compare_fields(w, compare_with, field, "combat_def", "%+d", "Defense: ")
compare_fields(w, compare_with, field, "combat_def_ranged", "%+d", "Ranged Defense: ")
......
......@@ -130,7 +130,10 @@ newEntity{ base="BASE_NPC_NAGA", define_as = "ZOISLA",
move_others=true,
body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1 },
resolvers.equip{ {type="weapon", subtype="trident", autoreq=true, special_rarity="trident_rarity"}, },
resolvers.equip{
{type="weapon", subtype="staff", autoreq=true},
{defined="ROBES_DEFLECTION", autoreq=true},
},
resolvers.drops{chance=100, nb=1, {unique=true, not_properties={"lore"}} },
resolvers.drops{chance=100, nb=3, {tome_drops="boss"} },
resolvers.drops{chance=100, nb=1, {defined="SLAZISH_NOTE3"} },
......
......@@ -19,6 +19,9 @@
load("/data/general/objects/objects-far-east.lua")
local Stats = require "engine.interface.ActorStats"
local Talents = require "engine.interface.ActorTalents"
for i = 1, 3 do
newEntity{ base = "BASE_LORE",
define_as = "SLAZISH_NOTE"..i,
......@@ -29,3 +32,22 @@ newEntity{ base = "BASE_LORE",
encumberance = 0,
}
end
newEntity{ base = "BASE_CLOTH_ARMOR", define_as = "ROBES_DEFLECTION",
power_source = {arcane=true},
unique = true,
name = "Robes of Deflection", color = colors.UMBER,
unided_name = "iridescent robe",
desc = [[This set of robes seems to shine with metallic colors.]],
level_range = {1, 10},
rarity = false,
cost = 70,
material_level = 1,
wielder = {
combat_armor_hardiness = 30,
combat_armor = 7,
inc_stats = { [Stats.STAT_CON] = 3, [Stats.STAT_MAG] = 3, },
combat_spellpower = 4,
},
talent_on_spell = { {chance=4, talent=Talents.T_EVASION, level=1} },
}
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