diff --git a/game/modules/tome/class/Object.lua b/game/modules/tome/class/Object.lua
index d233cd24f7fc5810744a697167cfe49b531e5c7e..1b8cc3206df1a97524e6b7e05ff28486f56abde8 100644
--- a/game/modules/tome/class/Object.lua
+++ b/game/modules/tome/class/Object.lua
@@ -479,6 +479,7 @@ function _M:getTextualDesc(compare_with)
 		compare_fields(w, compare_with, field, "combat_dam", "%+d", "Physical power: ")
 
 		compare_fields(w, compare_with, field, "combat_armor", "%+d", "Armor: ")
+		compare_fields(w, compare_with, field, "combat_armor_hardiness", "%+d%%", "Armor Hardiness: ")
 		compare_fields(w, compare_with, field, "combat_def", "%+d", "Defense: ")
 		compare_fields(w, compare_with, field, "combat_def_ranged", "%+d", "Ranged Defense: ")
 
diff --git a/game/modules/tome/data/zones/slazish-fen/npcs.lua b/game/modules/tome/data/zones/slazish-fen/npcs.lua
index 1881ac11e64b546ca511802dd3433d954d9eb6a9..8e3b1240c2de4da9f478466dda7120efe2503fd8 100644
--- a/game/modules/tome/data/zones/slazish-fen/npcs.lua
+++ b/game/modules/tome/data/zones/slazish-fen/npcs.lua
@@ -130,7 +130,10 @@ newEntity{ base="BASE_NPC_NAGA", define_as = "ZOISLA",
 	move_others=true,
 
 	body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1 },
-	resolvers.equip{ {type="weapon", subtype="trident", autoreq=true, special_rarity="trident_rarity"}, },
+	resolvers.equip{
+		{type="weapon", subtype="staff", autoreq=true},
+		{defined="ROBES_DEFLECTION", autoreq=true},
+	},
 	resolvers.drops{chance=100, nb=1, {unique=true, not_properties={"lore"}} },
 	resolvers.drops{chance=100, nb=3, {tome_drops="boss"} },
 	resolvers.drops{chance=100, nb=1, {defined="SLAZISH_NOTE3"} },
diff --git a/game/modules/tome/data/zones/slazish-fen/objects.lua b/game/modules/tome/data/zones/slazish-fen/objects.lua
index c4b1048a267c06cb1ccc12c4a058bb812f0bb87b..25ab2469471b29390e9ec43de675e52be154b9cb 100644
--- a/game/modules/tome/data/zones/slazish-fen/objects.lua
+++ b/game/modules/tome/data/zones/slazish-fen/objects.lua
@@ -19,6 +19,9 @@
 
 load("/data/general/objects/objects-far-east.lua")
 
+local Stats = require "engine.interface.ActorStats"
+local Talents = require "engine.interface.ActorTalents"
+
 for i = 1, 3 do
 newEntity{ base = "BASE_LORE",
 	define_as = "SLAZISH_NOTE"..i,
@@ -29,3 +32,22 @@ newEntity{ base = "BASE_LORE",
 	encumberance = 0,
 }
 end
+
+newEntity{ base = "BASE_CLOTH_ARMOR", define_as = "ROBES_DEFLECTION",
+	power_source = {arcane=true},
+	unique = true,
+	name = "Robes of Deflection", color = colors.UMBER,
+	unided_name = "iridescent robe",
+	desc = [[This set of robes seems to shine with metallic colors.]],
+	level_range = {1, 10},
+	rarity = false,
+	cost = 70,
+	material_level = 1,
+	wielder = {
+		combat_armor_hardiness = 30,
+		combat_armor = 7,
+		inc_stats = { [Stats.STAT_CON] = 3, [Stats.STAT_MAG] = 3, },
+		combat_spellpower = 4,
+	},
+	talent_on_spell = { {chance=4, talent=Talents.T_EVASION, level=1} },
+}